Dead and Buried by jarhchief

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  • 0 ratings
  • 5479 views
  • 2469 downloads
  • added Sun Apr 25th 2010
  • updated Sun Oct 26th 2025
  • more content for: Left 4 Dead 2
  • get game: www.l4d.com

Map Description

V.11 A Scavenge and Survival map

A medium and small sized map (2 maps included) both are located in an overrun Ceda base, Where the survivors hold out.

Discussion

Posted by jarhchief on Fri Jun 11th 2010 at 3:09pm
[Author]

Update Log:

V.9: (Gameplay focused update)

-Hdr added back (both maps)
Commons should now spawn closer, and more often, And get stuck less (Storage North)

Storage North:

-Removed far side of map (Pool and its corridor) to improve gameplay and make map focused
-Fixed Zombies getting stuck on the scafolding, jsut outside the starting area
-Moved Survival start, so it no longer shows through the wall
-Replaced stairs, now more room on the "balcony"
-Fixed some streched textures
-Added an Overlay the window
-Lots of optimization
-Improved skybox, including leaks, Optimized skybox and no prop leaks
-Improved nav, (trouble report fixes and improved flow)

Storage South:

-Replaced some dev textures with there correct texture
-Optimized skybox
-Optimized brushes
-Fixed some minor Glitches
-Fixed rain in the center of map
-Added fog, and more lighting effects
-fixed some overlapping texture
-Improved nav
-Fixed some broken ladders

V.8: (Update)

-Poster updated, Survivors are now in correct order
-Survivors pictures on models improved (No white around edges)
-Hdr temperally removed

Storage North:

-Added door frames to remaining doors
-Added lights to rooms missing lights
-Fixed some parts of floor having gaps
-Fixed sound on generator not working in some games
-Fxed Frying pan going through table

Storage South:

-Added Rain to the open area of ceiling.
-Added Soundscapes
-Improved weapon, and item spawns
-Added a bit more room into the map, Mainly on the second level
-Also added railings to parts of second level, For effect and Gameplay reasons
-Added ladder and opened room to join second level togther (So you can walk round whole map in cirle)

V.7: (Update)

-Added Poster for map
-Hdr added (Both maps)

Storage North:

-Moved spawn into blue room
-Balanced weapons at spawn
-Added more pipebombs around the map
-Added some more Detail around the map
-Optimized map more
-Moved Scavenge start to better location
-Added a few missing doorframes
-Added Cubemaps
-Added Hdr light

Storage South:

-Added Cube maps
-Some a lot more detail into and around spawn room
-Improved maps ambient sounds

V.6: (Beta)

-Split map into two parts, to help improve infected spawn distance, and general gameplay, both maps are now more focused.
-Changed Mission files, so that pictures for maps are right way round

Storage North

-Added some more infected spawning places
-Improved nav, zombies no longer get stuck
-Balanced scavenge cans for the smaller map
-Added some more rooms around the map, containting cans, items and more, for both survival and scavenge
-Balanced weapons and items around map for survival
-Moved Survival spawn, and its weapons around for more balanced gameplay

Storage South:

-Added roof to map, so you can see outside sort of :) Plan to do more with this
-Added soundscapes to the map
-Balanced weapons, and items around map
-Added more infected ladders
-Added nav onto the reachable crates, to stop the spitter bug, and to let infected get at you
-

V.5: (alpha)

-Added More Rooms
-Fixed Nodraw by vent
-Balanced Gas cans again
-Added more detail into map
-Slightly lowered railings to more realistic level
-Fixed Scavenge Spawn
-Improved nav, Zombies now spawn a bit closer to you and from more places :D
-Added more scavenge weapons
-Added a few more survival weapons
-Added areaportals
-Optimized the map more

V.4: (alpha)

-Made lights brighter.
-Fixed some overlapping textures.
-Fixed Duplicated light.
-Fixed some support beams not touching the wall.
-Removed part of the wall structure,to help with performance,to add better structure into the map.
-Changed some parts of map, Eg the pit in the storage room, to have slime in it, so it is more intresting.
-Added new weapons and items for Scavenge and Surviva.
-moved some existing weapons/items aroudn for more balanced gameplay.
-Added some new rooms into map, For infected to spawn, and more "indoors" like gameplay.
-Redone maps ambient sounds, to fit the map better.
-Added more decals and overlays, to make the map look more run down, and realistic
-Balanced the Scavenge Gass cans
-Slightly Improved nav

V.3: (alpha)

-Added doors into some areas
-Changed nav to make infected spawn in better positions
-Added more infeted ladders
Posted by Niborius on Sun Apr 25th 2010 at 12:06pm

Firstly, let me remind you that L4D2's settings is always set to low - medium on my pc, so things on the screenshots might look different on your pc.

Okay, let's begin :)

[IMG]http://i41.tinypic.com/cxmv.jpg[/IMG]

The design of the walls are pretty cool, so is the light in the ground. What I don't like though is the white concrete texture on the walls (not the wall itself but the pillar thingy's).

The area at the back of the screenshot on the right, is a light that goes on and off. I think it would be better if this light has a fluorescent flicker to make it look like it's half broken.

[IMG]http://i42.tinypic.com/16k9zl3.jpg[/IMG]

Those pipes are broken. But if it is, where's the other half? :)

[IMG]http://i40.tinypic.com/21kfip1.jpg[/IMG]

The stairs aren't attached to anything

[IMG]http://i41.tinypic.com/2gv0dcn.jpg[/IMG]

Huge bug here. When you stand at this position, the wall suddenly disappears.

[IMG]http://i40.tinypic.com/4jp3ec.jpg[/IMG]

Same story, only those holes are here permanently, doesn't matter where the player stands.

[IMG]http://i41.tinypic.com/3449nyh.jpg[/IMG]

You fixed the overlapping textures when the door is closed, but now it goes straight through the wall and you can't see it anymore when it's in there, since there's no.. erm.. hole.. or whatever the right word is (:p)

[IMG]http://i40.tinypic.com/f0zt00.jpg[/IMG]

A few things about this screenshot. First, is that, as you can clearly see, the tank is stuck :lol: .
Second, this image was taken with a higher resolution that I normally play with (1920 x 1080 instead of 1280 x 720) and the map was still very playable (hence the fps amount, also on the other screenshots)

Now some other things:
  • The design of the map is nice, but it's a little dark. I know that I said that I like darkness in maps, but it was dark everywhere.
  • My favorite area is the area with all the boxes, there's much variation in there. and it looks epic.
  • As mentioned before my fps was pretty high at all times. This is rare for me, since normally my fps amount is pretty low with L4D2. So this map is optimized very well!
  • Can't say anything about scavenge yet because I haven't played it yet. Sry! :D