EverWar by Condus Mundus

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Map Info

Map Description

A medium sized map with two buildings for the players to gaurd/hide in, a factory-type-thing for the grunts to spawn from and a tunnel(meant to look like the entrance to the storage facility) for the Voltigores.
Please note that this is a non-walkthrough keep-em-fraggin' type map. There is no goal, so the only way the map will end is if you get sick of it and decide to quit.(but whos going to do that?)

Inspired by 2bases by Sharp.

Feedback is appreciated.

Updated:

Fixed a boatload of lighting issues
Added a turret nest outside both buildings
Fixed a few node graph problems
Added a Robo Grunt spawn point
Added a few extra Human Grunt spawn points
Changed around a few things that nobody will ever notice
Took new screenshots and uploaded them.
Played this in LAN enough times to find and then squash a couple of gameplay bugs.

Discussion

Posted by Condus Mundus on Thu Aug 19th 2010 at 3:22pm
[Author]

Updated
Posted by Condus Mundus on Thu Jun 3rd 2010 at 5:04am
[Author]

Having trouble with the screenshots still :pccrash: , don't worry though, its on my to do list.

Still need feedback on gameplay though.
Posted by Condus Mundus on Tue May 25th 2010 at 3:51pm
[Author]

Yes I know the screenies stink, I'm working on it.