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Okay, here we go. It should be noted that help can be harsh, so don?t take these criticisms personally. The whole point of this is to show what you have done wrong, so I will spend very little time on what has been done right.
These lamp posts seem far to thick to me given the size of the light they are supporting. either decrease the size of the post or increase the size of the lamp they support. I like the subtle use of the fade brushes, but I think they should spread out more as they approach the ground, and you might consider a light_spot to make pools of localized brightness under the lamps.
This is a very broad stretch of very bland wall. You need more in the architecture. Flat walls just don?t cut it, and you do have the r_s to spare.
I think that these curbs are just too high. I?m guessing 16? Try 8 or so.
You have a max_viewable_distance problem here. see how the far wall disappears?
This is really the nicest looking bit in the map. While it is still quite thin, you have significantly more detail here than most anywhere else.
All in all, I like the theme. It?s not too dark imo, but you should have a bit more contrast. My main complaint is architectural detail. You can?t have too much or the r_s will kill you, but you need more than is currently there. Keep it up.