ts_terrace by Pegs

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Map Description

This map is now "finished" after an unfortunate loss of the map file. I hope you enjoy playing on it, i'm afraid its not as good as I hoped it would be because I didnt finish it totally. But still, ive found it good fun to play on, especially with flashlights on the weapons.

Feel free to comment.

Discussion

Posted by Tracer Bullet on Mon Feb 16th 2004 at 7:50pm

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Okay, here we go. It should be noted that help can be harsh, so don?t take these criticisms personally. The whole point of this is to show what you have done wrong, so I will spend very little time on what has been done right.

User posted image

These lamp posts seem far to thick to me given the size of the light they are supporting. either decrease the size of the post or increase the size of the lamp they support. I like the subtle use of the fade brushes, but I think they should spread out more as they approach the ground, and you might consider a light_spot to make pools of localized brightness under the lamps.

User posted image

This is a very broad stretch of very bland wall. You need more in the architecture. Flat walls just don?t cut it, and you do have the r_s to spare.

User posted image

I think that these curbs are just too high. I?m guessing 16? Try 8 or so.

User posted image

You have a max_viewable_distance problem here. see how the far wall disappears?

User posted image

This is really the nicest looking bit in the map. While it is still quite thin, you have significantly more detail here than most anywhere else.

All in all, I like the theme. It?s not too dark imo, but you should have a bit more contrast. My main complaint is architectural detail. You can?t have too much or the r_s will kill you, but you need more than is currently there. Keep it up.
Posted by beer hunter on Mon Feb 16th 2004 at 7:39pm

i cant do much in terms of editing (well i cant do anything) as i have lost the files :/
Have you thought about decompiling it with WinBSP ? its quite a small map and it prolly wouldn't take much to get it back.

Apart from some chunky brushwork and streets needing more stuff in them (vehicles maybe), its quite a fun map to play.

ttfn
Posted by Pegs on Mon Feb 16th 2004 at 7:18pm
[Author]

good point there but there are so few Flashlight Maps i think it is a shame realy. Darkness (or the night) gives a good sence of atmosphere, i guess it is better for Mods then?
Posted by Tracer Bullet on Mon Feb 16th 2004 at 7:15pm

I've tried flashlight maps before... it's allot of fun for a few players, but nobody uses the flashlights because the iluminate the player model. turn it on and you are good as dead.
Posted by Pegs on Mon Feb 16th 2004 at 6:55pm
[Author]

what is that supposed to mean? :confused:
Posted by Dr Brasso on Mon Feb 16th 2004 at 6:48pm

interesting state of mind for a mapper to have.... :rolleyes:

Doc B... :dodgy:
Posted by Pegs on Mon Feb 16th 2004 at 6:45pm
[Author]

scary_jeff said:
I don't know if it's just the screenshots, but the map does seem very dark, though it looks like a pretty good atmosphere. I like the texture lights on the walls and things, and the skymap is good. One thing that strikes me as wierd is the width of the streetlights, and the actual light section of the strretlights seems very small.Also by the looks of things you have got plenty of polys to spare for things lying about like bins, wooden pallets, etc. I'm guessing I need to have the mod TS to play the map, so I haven't actually downloaded it.
I dont think you actualy need ts to play it but that is what it is ment to be for. You see you could put the files in hld but it wont have any weapons etc. So the best Mod for it is Ts (hense y i mapped for it :razz: ).

Yeah the screens shots are Dark cos it is a dark map, Mainly for Flashlights. I though i would make a Flashlight Map cos there are so many maps that ignore the fact that there is and you can use a flash light.
Posted by Pegs on Mon Feb 16th 2004 at 6:41pm
[Author]

i cant do much in terms of editing (well i cant do anything) as i have lost the files :/
Posted by 7dk2h4md720ih on Mon Feb 16th 2004 at 6:37pm

Your screenshots don't have to be that poor quality, try to aim for about 70-100k to get the best results. :smile:

The map has a blocky feel and there's quite a bit of texture repetition. Try and make the buildings more interesting with windowledges, trims around the bottom etc.

It's a bit empty too, add some exciting details! :biggrin:
Posted by scary_jeff on Mon Feb 16th 2004 at 5:11pm

I don't know if it's just the screenshots, but the map does seem very dark, though it looks like a pretty good atmosphere. I like the texture lights on the walls and things, and the skymap is good. One thing that strikes me as wierd is the width of the streetlights, and the actual light section of the strretlights seems very small.Also by the looks of things you have got plenty of polys to spare for things lying about like bins, wooden pallets, etc. I'm guessing I need to have the mod TS to play the map, so I haven't actually downloaded it.