Afrikakorps 2 by MysticMDT

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Map Description

Currently working (actually not, no motivation) on Afrikakorps 2 which will be two or more maps. Atm the map has 2 different themes (not visible in screens). Probably will be changed, because I'm not quite happy with this mixture of textures. That's probably why more then 2 maps will be created out of it.

See below for a description, the serie maps will be quite modified. (Below not quite correct anymore, but pretty much tells what my goals are.)

Description First part (not on screenshots):

Maps starts after Afrikakorps3 (afrikakorps2.bsp) where it says " Go to the west for extraction"

Here you will extract in a panzer vehicle players have to protect. You have to blow up doors with dynamite, capture a flag, take documents, destroy equipment, pull switches to proceed with the vehicle. The vehicle stops at places you have to open to proceed. After this map afrikakorps5 (afrikakorps3) starts.

This map is at 80% but I need to solve some problems with the vehicle part. The players can spawn on a moving vehicle now, but ammo and weapons cannot. The map use custom models so I can't give players ammo and weapons with the CFG. Need to find a way players can pickup weapons short after respawning on the vehicle. Any idea is welcome.

Description Second part (from screenshots):

Not much info yet, but this part is at 30% (see stats) and takes place at kind of ruins in a town in North Africa.

This part will be updated when more info/progress is available and I hope soon because haven't touched hammer for weeks, maybe months now!