Snarkpit Maps Archive

Half-Life: Deathmatch MesaBase

by DocRock
Standard deathmatch map using stock HL wad

Half-Life: Deathmatch Mario_Madness

by DocRock
Another Mario spinoff, this one is in the wet/dry land.

Half-Life: Deathmatch Mario_Air

by DocRock
Using Mario 64 textures, I made this floating Mario Map in the sky.
Plays very fast and furious.

Half-Life: Deathmatch Mario_Killbox

by DocRock
Furious battles in the Mario Killbox

Half-Life: Deathmatch Mario_Kart

by DocRock
A race cart circuit set in Mario Land.

Half-Life: Deathmatch King of the Castle

A castle map inspired by (but not based on) a real castle i saw in austria. There is a LOT of vertical gameplay, as well as some tight connecting corridors for you shotgun freaks.

Half-Life: Deathmatch Catacomb

A facility on mars. Contains many secrets.

Half-Life: Deathmatch Megalith2

A large egyptian themed map. Basically the same as megalith except without the raised stone ring, and with other minor improvements.

Half-Life: Deathmatch squidsville

by DocRock
Map I made for a very good friend of mine who runs the Squidsville server. Originally was going to be an underwater facility, but gave up the idea after alot of troubles using the func_illusionary in a wide space.

Half-Life: Deathmatch knight_castle

by DocRock
Map set at night with a thunderstorm overhead. Has quite a cool ambience with the light_environment flickering on and off and thunder booming.

Half-Life: Deathmatch kitkat_kastle

by DocRock
Map set in the elaborate and beautiful kastle of babykitkat.