Re: The full xenophobia storyline
Posted by Vash on
Mon Dec 8th 2003 at 11:58pm
Posted
2003-12-08 11:58pm
Vash
member
1206 posts
181 snarkmarks
Registered:
Feb 4th 2003
Occupation: Afraid of Spiders
I know I am going to get flamed to hell for this, "But for gods sake, USE SPELL CHECK!!"
Secondly, story seems a bit...bland. Work on it a bit, make some big twists [keep them secret of course]
But eh, was worth a 2/5.
Re: The full xenophobia storyline
Posted by R@lph VViggum on
Tue Dec 9th 2003 at 2:49am
156 posts
211 snarkmarks
Registered:
Jun 11th 2003
Occupation: Level Designer
Location: Illinois
I don't know your backround, I assume english isn't your first language. But, as the story goes. It seems "used," that idea is the most overlyused stories for a single player mod. But, story doesn't matter if you make it an enjoyable mod.
Re: The full xenophobia storyline
Posted by Dr Brasso on
Tue Dec 9th 2003 at 6:10pm
1878 posts
198 snarkmarks
Registered:
Aug 30th 2003
Occupation: cad drafter
Location: Omaha,NE
finish it, and we'll see if its worth the download... :razz:
Doc Brass... :dodgy:
Re: The full xenophobia storyline
Posted by half-dude on
Tue Dec 9th 2003 at 7:37pm
580 posts
76 snarkmarks
Registered:
Aug 30th 2003
Occupation: male
Location: WH
Hey sorry for the harsh-ness, yes I agree that the plot is over used but I've seen mods with that storyline and it had but maping, I just want to see how I do.
Yes english is my first language I'm ether wrighting fast (like I am now) or just simply misspell words. :kitty:
you'll like it
P.S I've never played Poke 646