sp_morning

sp_morning

Re: sp_morning Posted by Riven on Mon Jun 19th 2006 at 7:23pm
Riven
1630 posts
Posted 2006-06-19 7:23pm
Riven
Wuch ya look'n at?
super admin
1630 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Well, like i said, Steam deleted EVERYTHING of mine that i had collected for the past 2 years that had anything to do with Source, (since the last time Steam deleted everything). Let me know what you think of the idea? for a game like this, and i might try again. I was pretty far into production, i had several custom models lined up that i had made myself. Plenty of custom textures that i had also worked on, with bump mapping and the like. I was thinking of including parallax mapping. These screens are of the completely walled in sections of the maps, and do not include any custom content. If you would like to see some more screens, check out my site under construction: http://members.cox.net/lancon/genecy_maps.htm . I also had a few .vcd's ready and working in the map for several of the characters, so perhaps i could receive some advice before picking up the tab again, and make it better... Thanks.
Re: sp_morning Posted by reaper47 on Wed Jun 21st 2006 at 11:38am
reaper47
2827 posts
Posted 2006-06-21 11:38am
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
I can't play any HL2 maps right now but the sceenshots alone look very tasty. The lighting is very nice. I'd give the wall/floor/ceiling textures another pass. They don't seem to fit together 100%.