Re: Waste station
Posted by darklord51 on
Sat Jul 15th 2006 at 7:57pm
28 posts
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Nov 4th 2004
new map, any feed bak would help on any future maps i make
Re: Waste station
Posted by Doglike-spike on
Sat Jul 15th 2006 at 9:52pm
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Mar 14th 2005
Location: denmark
First off, remember to tell what the map is about, what the story is, even though its not a Single player map.
I like the screens, but in the second there are some barrels stuck into to the wall. Which for me looks weird, but, i havent played the map, so i dont know if its a Piece of machinery or something else.
You might also wanna work on the lighting. In the second screen the light is to bright, maybe tone it down a bit.
Keep working on the map, its great to see another Hl1 mapper.
Re: Waste station
Posted by darklord51 on
Sat Jul 15th 2006 at 10:00pm
Posted
2006-07-15 10:00pm
28 posts
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Nov 4th 2004
the barrels ment to be there lol, well tank... as for the lighting well its ok for playing, but will reducing it remove the short screen .. frame messages i forget which .. but theres plently of dark areas, although the sub area is more or less a 1 way street .. i dont know maybe i can expand it a little but every time i expand areas i get screen clipping .. maybe its just my software setting, i cant play it any other way :sad:
Re: Waste station
Posted by Major Mike on
Sat Jul 15th 2006 at 10:48pm
Posted
2006-07-15 10:48pm
44 posts
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Registered:
Aug 9th 2004
It's starting to look good, alot better then my second map. My only suggestion though is to try and work on the ceilings, they look too flat. This is a problem I run into often. I'd try adding some tensions or support beams for a start.
3012 posts
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Feb 15th 2005
I'm pretty impressed that you had the patience to build that train.
I couldn't particularly tell from the editor shot, but, are there many dead ends? If so... you might want to consider looping them around, since dead ends don't work so well in multiplayer
Also -- I think you could get more creative with the architecture. Like Marjor Mike said, surfaces seem too flat.
Re: Waste station
Posted by darklord51 on
Sun Jul 16th 2006 at 1:24pm
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Nov 4th 2004
all ready workin on the roof, added a faux roof section with ventation trunkin ... an tho theres some dead ends, there should be enough loops, however, theres only 1 way into the roof but several ways down ... as well as several breakable services, tho i havent got the hang of makin jagged edges yet
Mhhhh i still get short xxx surface areas .... am i tryin to put too much detail in a map or wot ?? no matter wot i try i just cant seem to get rid of them..
yes ive read the post on the forum
Re: Waste station
Posted by Major Mike on
Thu Jul 20th 2006 at 12:22am
Posted
2006-07-20 12:22am
44 posts
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Aug 9th 2004
Now you're getting the hang of it, looks much better. The only other thing I'd like to point out is how thin your walls are around the doors. They look like they would fall over if you leaned of them. Unless you really want them that way, I suggest making them no less then 8 units (unless you really need it for something such as a special type of trim). My standard wall thickness is 16 units.
Posted
2006-07-20 12:41am
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Feb 15th 2005
Yeah that reminds me, I was also going to point out the really thin brushes. I usually map in 32 for all the big areas and walls, and go down for detailing.
Re: Waste station
Posted by darklord51 on
Thu Jul 20th 2006 at 7:57am
28 posts
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Registered:
Nov 4th 2004
funny enough when i first started well on my first mao i did all the walls 1 large default block in size which was wot 16x16 ?? it was just kinda of a personall perference to do them tht thin ... still ... still learning lol
by the by will the larger walls fix the short surface errors for software mode ??