Re: dc_desolate
Posted by Cassius on
Thu Dec 18th 2003 at 4:26am
Cassius
member
1989 posts
238 snarkmarks
Registered:
Aug 24th 2001
I was so hoping for a Desert Crisis map D:
But anyway, the lighting is fine, texturing is not. In that wide of a space, you would have to have some pretty f**ked-up stuff in the water to make it so green at night.
Maps with large underwater sections have never really worked, to my knowledge; I don't know if that's going to be a factor in this one, but yeah.
Doc Cass... :dodgy:
Re: dc_desolate
Posted by 7dk2h4md720ih on
Thu Dec 18th 2003 at 11:44pm
Posted
2003-12-18 11:44pm
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
How do you propose solving the problem of the horrible transition between the sky and water?
Post some closeups of the buildings, can't really make much out to give any feedback.