dm_mogliano

dm_mogliano

Re: dm_mogliano Posted by BlackPointer on Mon Aug 28th 2006 at 7:47am
BlackPointer
3 posts
Posted 2006-08-28 7:47am
3 posts 20 snarkmarks Registered: Jan 28th 2005 Location: Italy
Check some pictures of my next map. It is set in a city area. In that screens i change brightness because i'm testing different lighting. <br style="color: limegreen;"><br style="color: limegreen;">[ps- my previous map (dm_mine_entrance) is ready and you can download it. if you play it tell me what you think about it in its forum thread]
Re: dm_mogliano Posted by reaper47 on Mon Aug 28th 2006 at 10:52am
reaper47
2827 posts
Posted 2006-08-28 10:52am
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
The screens look nice, although the theme is very classic HL2. Especially the horse statue brings deja-vus. The first screen shows that the transition between the level geometry and the skybox is rather harsh. Try building a simple 3D skybox or make the streets a little longer after the barriers - or make them a bit higher... dm_overwatch is doing this very elegantly for example.
Re: dm_mogliano Posted by Stadric on Tue Aug 29th 2006 at 3:02am
Stadric
848 posts
Posted 2006-08-29 3:02am
Stadric
member
848 posts 585 snarkmarks Registered: Jun 3rd 2005 Occupation: Slacker Location: Here
The general layout looks pretty good, it just needs detail. For example, displacements in the park area, a 3D skybox, and a tunnel for those train cars to go into.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: dm_mogliano Posted by BlackPointer on Tue Sep 19th 2006 at 5:02pm
BlackPointer
3 posts
Posted 2006-09-19 5:02pm
3 posts 20 snarkmarks Registered: Jan 28th 2005 Location: Italy
the map is ready, you can download it from the site http://djhellclub.com/?m=45&c=22