cs_dhs

cs_dhs

Re: cs_dhs Posted by AK_Rampage on Thu Aug 31st 2006 at 4:21am
AK_Rampage
2 posts
Posted 2006-08-31 4:21am
2 posts 10 snarkmarks Registered: Aug 31st 2006 Occupation: EE Location: USA
Hi, I've been working on a map of a high school for a while, I originally tried it way back in Quake II but was doomed from the start. I have done a few maps, this is my first for CS:S. I wanted to do the high school because I thought it had some interesting architecture in places and I wanted to increase my mapping skills. In Q2 I could get away with some good simple maps, but as I went from Q2 to Counter-Strike I was criticized for a lack of realistic features in my maps.

In this map I need to rework almost all the lighting and need to keep working on textures. The main problem I've run into with making a map based on a real place is that it never looks quite right as far as the textures are concerned, but I've been working on that and am ok with a few of them. There are a few placeholder textures and a lack of details on the wall, but the gameplay has been pretty good.

From the screenshot of the birds-eye view of the map, the hostages are located on the second floor just to the left of the room with the red carpeting. The Terrorist team starts in that room which is the computer lab. The CT's start in large dark auditorium which is just to the right of the courtyard. The hostage rescue point is in the top right corner of the map at the exterior entrance to the instrumental music room (which is accessible from three ways.

In the first moments of the round, the terrorists can initially defent their position well because they have a clear view of most of the approach points because the computer lab overlooks the main hall and staircase as well as giving a direct view of the courtyard. The CT's can choose to take many routes, but the quickest way up the main staircase is the most exposed but with sniper cover they can bring the fight from an medium-long ranged, uphill fight to a CQB. Other routes to the second floor include a ladder which leads to the back entrance of the computer lab and an alternate staircase down an empty hallway.

I chose to change the map from a bombing mission to a hostage rescue mission because it was the best way to get players to traverse the entire map instead of bypassing whole sections of the school.

Anyways, tell me what you think.

User posted image

User posted image

User posted image

User posted image

User posted image

User posted image

User posted image

User posted image

User posted image
Re: cs_dhs Posted by deadlegend on Fri Sep 1st 2006 at 9:09am
deadlegend
38 posts
Posted 2006-09-01 9:09am
38 posts 4 snarkmarks Registered: Jun 19th 2006 Occupation: none Location: indiana,USA
this looks good,I was going to make a map of my high school. how hard was this to make for u
Re: cs_dhs Posted by AK_Rampage on Tue Sep 5th 2006 at 11:47pm
AK_Rampage
2 posts
Posted 2006-09-05 11:47pm
2 posts 10 snarkmarks Registered: Aug 31st 2006 Occupation: EE Location: USA
It wasn't too hard, but it was time consuming. At first I tried building it basically from memory and tried to keep it true to life but as soon as I got some pictures I had to almost redo all the stuff I had done up to that point. When I was close to the school a friend and I photo documented the entire school and that helped the most as well as getting a hold of some overhead layout maps of the school. The most time consuming part about doing this was making custom textures to match the pictures, the actual brush work usually wasn't too difficult except in a couple places such as the glass wall and it's accompanying framework.<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>