Re: ts_dustville release
Posted by CrazyPunk on
Tue Feb 17th 2009 at 10:17am
Posted
2009-02-17 10:17am
29 posts
13 snarkmarks
Registered:
Jul 19th 2006
The bluff blimp idea was more or less 'stolen' from Duke Nukem 3d's stadium level, altough the Duke3D blimp was white and merely said "duf".
For the textures, I had to choose between repetivity or blurryness, and I chose the first. Since this is a hl1 engine map it does not support a 3D skybox, and the water can't be extended outwards since the map has already eaten all clipnodes and faces.
Re: ts_dustville release
Posted by CrazyPunk on
Tue Feb 17th 2009 at 2:22pm
29 posts
13 snarkmarks
Registered:
Jul 19th 2006
Most of those textures are 256x256, so there was not a lot of room for many different textures on the outside. Most houses have reasonably unique textures inside which also eats a lot of texture space.
When it comes to modelling, I'm not that good at it and since I am running all of this on linux (the main reason I can't map for source atm) most of the standard modelling tools do not work. So I went with the already available models.
The initial idea was to have a lot more bushes, rocks and other generic landscaping on and around the island but render limits forced me to decrease detailling in a few areas. Too many entities in visible packet list, even after full compiles. The visibility matrix of this map is an utter nightmare for the old compile tools, and I got that error when going in higher levels so a 'few' trade-offs had to be made.
Placing the water on the skybox texture itself is a great idea, which I am definitely going to try.
This map should theoretically work with most deathmatch multiplayer source mods, The Specialists mod v3 is source only so I can't run that (yet) but somebody else already confirmed that it does work. All the models, sounds, sprites have been included in the release package so it's just a matter of unzip-and-run.
When it comes to sound, that's one of the more important aspects of a map for me. Someone can create the most beautifull jungle with mayan temples and insects flying around, but if it's all silent it just does not feel 'alive'. In this map you can hear the ocean rushing when you go near it, there's a church bell ringing, radio's playing, crickets singing and so on.