Re: [map] zp_industry
Posted by Paladin[NL] on
Tue Nov 30th 2004 at 9:00pm
157 posts
56 snarkmarks
Registered:
May 4th 2004
Occupation: Student/mapper
Location: Netherlands
3rd pic) i'm worried that those edges of that wooden border will only raise r_speeds and use up quite the number of faces...a bit less would be suffiece already
other than that it's pretty good, tree 2nd pic is pretty good
Re: [map] zp_industry
Posted by Junkyard God on
Tue Nov 30th 2004 at 10:39pm
Posted
2004-11-30 10:39pm
654 posts
81 snarkmarks
Registered:
Oct 27th 2004
Occupation: Stoner/mucisian/level design
Location: The Nether Regions
Nice lighting and style,
paladin and paladin[NL] relations?? :P:P
Re: [map] zp_industry
Posted by G.Ballblue on
Wed Dec 1st 2004 at 2:06am
1511 posts
211 snarkmarks
Registered:
May 16th 2004
Occupation: Student
Location: A secret Nuclear Bunker on Mars
The boards on the third pick look like they might tax r_speeds... but for looks that good, it might be worth it!
Re: [map] zp_industry
Posted by Paladin on
Wed Dec 1st 2004 at 2:48pm
Paladin
member
16 posts
42 snarkmarks
Registered:
Nov 30th 2004
Occupation: Student
Location: Germany
Don't worry. Those wooden bars are actually one semi-transparent texture, not one brush for each bar.
And No, I'm not related to the other Paladin at all.