Re: [map] ?_island
Posted by WatchDog on
Thu Jan 13th 2005 at 7:26am
43 posts
14 snarkmarks
Registered:
Dec 24th 2004
Location: Australia
Vary the terrain texture especialy around the volcano. Use a texture winth the work blend before it and paint alpha. Read the tut on amkjing a tunnel for more info.
Re: [map] ?_island
Posted by SVIN on
Fri Jan 21st 2005 at 8:10pm
SVIN
super banned
52 posts
15 snarkmarks
Registered:
Jan 10th 2005
Occupation: stockholm
Location: sweden
THIS GRASS SUX MAKE SAND anyway seems to be a cool map
and the water look diffrent away from the island that u see on the first pic
Re: [map] ?_island
Posted by Phobos on
Wed Jan 26th 2005 at 8:10pm
4 posts
0 snarkmarks
Registered:
Jan 23rd 2005
Occupation: Civil Architecture
Location: USA
I wonder tho, in order to make a map you need to know what type of map it will be. With a map lke that its kinda hard to find an objective. What could happend are cts come in boats and rescue hostages or the ts come to plant the bomb. I would consider to try to find reason and then base your self on it. If any of you are real HL2 fans you would have read on Raising the Bar that in order to make a good map you need to test playbility first instead of making a whole map with perfect textures and s**t then you find out you dont like and have to change it all over. Focus on the floor plant, have things to make a fun map with cover from various places and with a range of character levels, dont make a map thats easy if you have a sniper or something because it looks good. Have a variety of positions of attack and im sure you will get good rating on it.
Good Luck