[map] Lab17: Quake

[map] Lab17: Quake

Re: [map] Lab17: Quake Posted by darkphoenix on Sun May 22nd 2005 at 4:08am
darkphoenix
17 posts
Posted 2005-05-22 4:08am
17 posts 72 snarkmarks Registered: May 16th 2005 Location: Australia
This is a a discussion topic for the map "Lab17: Quake" by darkphoenix which can be found here

Map description:

Deep beneath the surface of this remote island, at the end of a mile-long rail tunnel, lies this laboratory devoted to discovering the secrets of the slime. Sure, it's green, it's slimy, it smells bad -- but obviously there must be more to it than that! (People can get research grants for anything! Governments doubly so!)

Warning/apology: I got a little carried away with the scope of the various Lab17 levels, and eventually gave up all hope of keeping the r_speeds respectably low (mostly because I'm spoiled by having good machines to run them on.) Consequently this level is a bit of a hog, and it won't play properly under HL's software display driver. It runs fine on a 2GHz Celeron with OpenGL. You have been warned!

This is the post-disaster variant of Lab17: SlimeLab. A severe earthquake has caused major structural damage to one side of this subterranean complex, destroying the slime storage tank and flooding part of the building (and the huge crack in the supposedly "unbreakable" window, allowing the flooding slime outside to pour in, didn't help matters!) Aftershocks continue to plague the lab...

Map screenshots:
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