[map] dm_rebel_vrs_combine

[map] dm_rebel_vrs_combine

Re: [map] dm_rebel_vrs_combine Posted by toonquake on Sun Aug 7th 2005 at 5:37pm
toonquake
16 posts
Posted 2005-08-07 5:37pm
16 posts 122 snarkmarks Registered: May 8th 2005 Location: Canada
This is a a discussion topic for the map "dm_rebel_vrs_combine" by toonquake which can be found here

Map description:

This is a storage /wearhouse / hideout for the rebels . Map takes place indoors .

Map screenshots:
Loading embedded content: Map #2203
Re: [map] dm_rebel_vrs_combine Posted by Oski on Sun Aug 7th 2005 at 6:35pm
Oski
75 posts
Posted 2005-08-07 6:35pm
Oski
member
75 posts 28 snarkmarks Registered: Dec 6th 2004 Occupation: Studying Location: Sweden
Ive just looked at the pictures. But i can say that the white lights in the first and third pic dont look very good. Try using spots instead. Though it may be hard to get the lightning well spread on a map at this size. And that is another problem I see. The map overall look huge and flat. And that is not very fun to play on. Try getting more detail and less huge blocky rooms.
Re: [map] dm_rebel_vrs_combine Posted by Underdog on Sun Aug 7th 2005 at 11:00pm
Underdog
1018 posts
Posted 2005-08-07 11:00pm
Underdog
member
1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
I have watched you release map after map. I have noticed that the level of quality has improved much less than one would think with so many maps released. Perhaps you should work on quality and leave quantity for the newer guys. If you use up all the bad map slots, no one else will have any.
Re: [map] dm_rebel_vrs_combine Posted by Myrk- on Mon Aug 8th 2005 at 10:23pm
Myrk-
2299 posts
Posted 2005-08-08 10:23pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Its spelt vs...

Also 2nd pic reminds me of de_cbble.