Re: [map] fy_criticalstrikeV1
Posted by AnarkiNet on
Sun Oct 30th 2005 at 2:12am
7 posts
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Registered:
Oct 9th 2005
Needs a bit more...like materials, and lighting, before it can be called a map.
Re: [map] fy_criticalstrikeV1
Posted by $loth on
Sun Oct 30th 2005 at 7:06am
$loth
member
2256 posts
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Registered:
Feb 27th 2004
Occupation: Student
Location: South England
Get some trim textures along the top and line them up, you could make the wall along the top a little more something maybe a block along the top (about 8-10 units?) and then have 2 diagonal blocks going to it?