[map] dm_tinside

[map] dm_tinside

Re: [map] dm_tinside Posted by dilbert_halflife on Sat Mar 18th 2006 at 1:45pm
Posted 2006-03-18 1:45pm
8 posts 21 snarkmarks Registered: Apr 20th 2005 Occupation: Company Director, Games Programmer Location: UK
This is a a discussion topic for the map "dm_tinside" by dilbert_halflife which can be found here

Map description:

This is the first map I have released for years, and my first HL2DM map. Loosely based on TInside Lido, in Plymouth, Devon, England.
It can be found in the map cycles of the following servers
http://www.thesanctuaryuk.co.uk/sanctuaryuk.htm
http://www.superhebbe.com/

Map screenshots:
Loading embedded content: Map #2508
Re: [map] dm_tinside Posted by reaper47 on Wed Mar 22nd 2006 at 10:38am
reaper47
2827 posts
Posted 2006-03-22 10:38am
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
The architecture looks very nice at places. I always thought that re-creating real-world architecture can make a map look blocky, especially with symmetrical buildings. Maybe you could have used more textures for the concrete area, this part looks very grey. Then again there's a general problem with HL2 textures looking grey IMHO.