[map] zm_prc_deleris

[map] zm_prc_deleris

Re: [map] zm_prc_deleris Posted by prc-clan on Sun Apr 1st 2007 at 8:39pm
prc-clan
1 post
Posted 2007-04-01 8:39pm
prc-clan
member
1 post 10 snarkmarks Registered: Apr 1st 2007 Location: United States
This is a a discussion topic for the map "zm_prc_deleris" by prc-clan which can be found here

Map description:

Map by PRC-Mido for Counter-Strike Source 'zombiemod'

I spent the last couple days making this map.

The map features full optimization (I have many years experience with half life (1 and 2) mapping. I know how to work visleafs, func_details and hint brushes very well, so there is no questioning the FPS during runtime.

The map has a sewer who's water level can be raised by throwing a lever, the raising of the water disrupts other parts of the map (not all the map).
Nowhere on the map is perfectly safe, albeit a few cozy places for 1 person, but still killable.

It's a good map that offers dynamic gameplay and a lot of defensive strategies.

Readme URL:

http://www.xanaduwapiti.net/prc/downloads/zm_prc_deleris/zm_prc_deleris_readme.TXT

Server-friendly bzip URL: http://www.xanaduwapiti.net/prc/downloads/zm_prc_deleris/zm_prc_deleris.bsp.bz2

Map screenshots:
Loading embedded content: Map #2868