[map] Deep Spaces 2

[map] Deep Spaces 2

Re: [map] Deep Spaces 2 Posted by Evilis on Sat Nov 8th 2008 at 1:40am
Evilis
9 posts
Posted 2008-11-08 1:40am
Evilis
member
9 posts 726 snarkmarks Registered: May 22nd 2006 Location: U.S.
This is a a discussion topic for the map "Deep Spaces 2" by Evilis which can be found here

Map description:

This is the second of three planned maps. It borrows from the first map (dm_deepspaces_1") and is a

continuation of a space fight facility on the moon of Saturn, Enceladus. A spacecraft is prepared for launch.

There are three buttons to press to launch it. One in the Fueling Control, Gantry Control, and Launch Control.

The buttons must be pressed in that order. The Fueling Control button starts the fueling of the rocket

as can be seen by the fumes being vented. The Gantry Control button retracts the Gantry/Walkway from

the rocket. The Launch Control button starts the launch sequence. The pressing of each button is

accompanied by a global audiable alarm. In teamplay mode only the Rebels can press the buttons. This

can be used as a confrontation goal with the Combine forces. The Rebels try to launch the rocket

and the Combines try to stop it. In addition to the buttons needing to be pressed, there is a overhead

crane that if it is positioned anywhere over the rocket when it is launched, the rocket will be destroyed

and the Combine wins.

- The teleporters serve as a "ring" around the outside of the map for quick movement.

- Use the ventilator shafts to move up to the Gantry Control Room.

- In Teamplay mode the map will automatically reset after the rocked is either launched or

is destroyed by running into the overhead crane.

- Spawn points are pretty well spread out, so in team play mode knowlege of the shortest path

to get the best weapons and extra health will weigh heavily so study the map.

Map screenshots:
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