[map] kitkat_station

[map] kitkat_station

Re: [map] kitkat_station Posted by DocRock on Mon Apr 21st 2008 at 3:58am
DocRock
367 posts
Posted 2008-04-21 3:58am
DocRock
member
367 posts 929 snarkmarks Registered: Mar 24th 2002 Location: U S of A
This is a a discussion topic for the map "kitkat_station" by DocRock which can be found here

Map description:

Continuing into the kitkat_express station, this map expands on the station and into the outer areas of the complex.

Map screenshots:
Loading embedded content: Map #3096
Re: [map] kitkat_station Posted by $loth on Mon Apr 21st 2008 at 6:35pm
$loth
2256 posts
Posted 2008-04-21 6:35pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
I like the use of red against the greys and blacks, it's a really nice theme.
Re: [map] kitkat_station Posted by Le Chief on Wed Apr 23rd 2008 at 8:24am
Le Chief
2605 posts
Posted 2008-04-23 8:24am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
+ heavy, nicely done theme
+ various effects
+ use of textures
  • walk through doors
  • too many entities in visible packet list error
Through the use of music, textures, sprites and ambient sound, this map has quite a nicely done, heavy, present day Japanese theme.

There are some nice effects in the map like the fish swimming around and the bubble effects, the (unusual) purple sprite coming out of the eye, those little holographic sprites through out the map, various swinging things, the water fall and the purple sewer water. Not to mention that cool electronic sign thing (forgotten what it said :cry:), but the letters faded in and stuff, nicely done.

I thought though that you could have maybe designed some area's of the map with more detail and distinguished them differently from other parts of the map. That together with the use of minimal ambient sound effects, had me get board of the map pretty quickly once I finished exploring it. And you did have some destroyable things in there, but other than that, the map wasn't very interactive, which also attributed to the fact that I got a little board of it after a while.

And the music was done a bit sloppy. I was running through the map and it started suddenly and it seemed as if you just placed a single ambient sound in the map with the "play everywhere" flag checked. Maybe you could have added little speakers in the map and had the music playing from these speakers.

And the walk through doors... I am aware that in Japan some doors (or walls) that are paper and you can walk through, but the texture you used for the doors and the environment, it seemed a bit inappropriate.

But I liked it, it gets an 8/10 for me because I felt that this map still has room to get better, but everything in there was done quite well.

BTW, you've made alot of maps.. damn!
Re: [map] kitkat_station Posted by GraNd3 BuRR!t0 on Sun May 11th 2008 at 8:45pm
GraNd3 BuRR!t0
2 posts
Posted 2008-05-11 8:45pm
2 posts 0 snarkmarks Registered: May 11th 2008 Occupation: Gamer/Student/MAP LOVER Location: USA
Oh this map would play good in The Specialists btw
This map is fast paced but with TS its really really good. Doc this is the best map I've ever seen. Lov the music