[map] ns_hydrosity

[map] ns_hydrosity

Re: [map] ns_hydrosity Posted by PS_Mouse on Wed May 5th 2004 at 12:26pm
PS_Mouse
1 post
Posted 2004-05-05 12:26pm
PS_Mouse
member
1 post 10 snarkmarks Registered: Sep 1st 2003 Occupation: Student Location: Sunshine Coast Queensland
This is a a discussion topic for the map "ns_hydrosity" by PS_Mouse which can be found here

Map description:

Hydrosity
Water Proccessing Facility
Sector B

An immense facility, the marines phase into the control room Of Sector B. Sector B is used for the storage and removal or unfiltered liquids. Over the years, a lack of maintainence has allowed mould and moss to grow in various places throughout the sector. It is assumed that this is why the infestation wasn't noticed until it was too late.
The workers were alerted to the presence of the alien infestation when the ceiling of the pumping control room collapsed. On inspection, the workers noticed four long tenderils and an organic pod suspended from what used to be the ceiling. The pod was soon established to be alien in origin, with the presence of an infestation confirmed,
Sector B was sealed off and the Fontiersmen were called in. An initial scan on arrival confirmed three possible hive locations in Sector B; One amongst the Water Storgage silos; one at the junction of two Overflow Pipes; and the one at Pumping Control.

Enter, the Frontiersmen.

Map screenshots:
Loading embedded content: Map #421
Re: [map] ns_hydrosity Posted by SumhObo on Wed May 5th 2004 at 12:26pm
SumhObo
126 posts
Posted 2004-05-05 12:26pm
SumhObo
member
126 posts 23 snarkmarks Registered: Nov 23rd 2003 Occupation: Student Location: Somewhere in Australia
Anyone who hasn't yet downloaded this map, GET IT!!! This is one of the best maps I have ever played - better than some of those released with NS (both versions). Well done on the lighting, it looks fabulous. The architecture is complex and the map layout makes for a great game - as marines, you never know where the next attack is coming from, and it's all but impossible to cut people off as happened in Caged. Nice idea with the water, it's great for fast transport.