[map] op4_datacore

[map] op4_datacore

Re: [map] op4_datacore Posted by The SnarkPit on Sat Jan 1st 2000 at 12:00am
The SnarkPit
49 posts
Posted 2000-01-01 12:00am
49 posts 1523 snarkmarks Registered: May 11th 2004 Occupation: Being a website Location: snarkpit.com/public_html/
This is a a discussion topic for the map "op4_datacore" by unknown which can be found here

Map description:

Map screenshots:
Loading embedded content: Map #303
Re: [map] op4_datacore Posted by Leperous on Sat Jan 1st 2000 at 12:00am
Leperous
3382 posts
Posted 2000-01-01 12:00am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Like Bounce, I doubt anyone who plays Half-Life online has never played Datacore before. So really this map needs no introduction. Fine with me.

So I'll keep the review short, as this converted version is exactly the same as the original, but with a couple of weapons and items switched around (and I can't be bothered to write out a full one anyway). As before, there are still some small texturing problems dotted around, but you don't really notice them whilst playing. Also, I wasn't really impressed by the weapon placement in this conversion- the only thing that seems to have changed is that the Snarks have been replaced by a displacer, and there's some of the op4 weapons instead of, say, a healthkit. Okay, so bounce did this too, but at least it had some thought put into it (e.g. the RPG being moved to a harder-to-reach position). But then again, the weapons layout was nearly perfect in the original, so I suppose the converters were reluctant to fiddle around with it.

So tactically it is equivalent to the original DM version- why don't you just go away and play it on a DM server then? <!-- BBCode Start -->Answer<!-- BBCode End -->- because you like op4 more :smile:

But as it's got 99.9% of the genetic makeup of the original map and it's the same thing all over again, this doesn't stop it from being such a brilliant level to play. The level layout is such that it seems to be a huge map but you always know where you are, and can get to anywhere else quickly. Kill zones are easily identified, and usually full of players looking for a fight. There's just enough ammo and health lying around to keep you going, and high r_speeds <!-- BBCode Start -->are<!-- BBCode End --> non-existent on this map.

All in all, this map is nearly perfect in every way. Although it's not to some peoples tastes, it has my kind of game play, and the only flaws I found were minor texturing ones.

Verdict

Still an awesome map to play, one of the best.
Re: [map] op4_datacore Posted by Leperous on Sat Jan 1st 2000 at 12:00am
Leperous
3382 posts
Posted 2000-01-01 12:00am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Like Bounce, I doubt anyone who plays Half-Life online has never played Datacore before. So really this map needs no introduction. Fine with me.

So I'll keep the review short, as this converted version is exactly the same as the original, but with a couple of weapons and items switched around (and I can't be bothered to write out a full one anyway). As before, there are still some small texturing problems dotted around, but you don't really notice them whilst playing. Also, I wasn't really impressed by the weapon placement in this conversion- the only thing that seems to have changed is that the Snarks have been replaced by a displacer, and there's some of the op4 weapons instead of, say, a healthkit. Okay, so bounce did this too, but at least it had some thought put into it (e.g. the RPG being moved to a harder-to-reach position). But then again, the weapons layout was nearly perfect in the original, so I suppose the converters were reluctant to fiddle around with it.

So tactically it is equivalent to the original DM version- why don't you just go away and play it on a DM server then? <!-- BBCode Start -->Answer<!-- BBCode End -->- because you like op4 more :smile:

But as it's got 99.9% of the genetic makeup of the original map and it's the same thing all over again, this doesn't stop it from being such a brilliant level to play. The level layout is such that it seems to be a huge map but you always know where you are, and can get to anywhere else quickly. Kill zones are easily identified, and usually full of players looking for a fight. There's just enough ammo and health lying around to keep you going, and high r_speeds <!-- BBCode Start -->are<!-- BBCode End --> non-existent on this map.

All in all, this map is nearly perfect in every way. Although it's not to some peoples tastes, it has my kind of game play, and the only flaws I found were minor texturing ones.

Design
Very brightly lit lab sort-of-place, some nice architecture and layout but shoddy texturing. 4 marks.

Gameplay
Although game play hasn't changed one iota, it still has some of the most frantic fragging you'll see this side of Quake. 5 mark

Verdict
Still an awesome map to play, one of the best.

Pros
Gets very hectic & Brilliant "connectivity"

Design
Same bad texturing as the original