Re: [map] cs_mansion_italy
Posted by Mor7y on
Fri Sep 5th 2003 at 8:43pm
Mor7y
member
63 posts
125 snarkmarks
Registered:
Sep 3rd 2003
Occupation: School
Location: in front of a PC
look prety good, but the roofs could have been better...
Re: [map] cs_mansion_italy
Posted by Sinner_D on
Fri Sep 5th 2003 at 8:43pm
376 posts
115 snarkmarks
Registered:
Oct 11th 2002
Occupation: Freelance mapper
Location: Sandiego, CA
its an ok map, i would suggest in the future sticking to a more indoors setting. you oddviously dont have the nak for outdoor design...no offence.
Re: [map] cs_mansion_italy
Posted by R@lph VViggum on
Fri Sep 5th 2003 at 8:43pm
156 posts
211 snarkmarks
Registered:
Jun 11th 2003
Occupation: Level Designer
Location: Illinois
Looks ok, I'd fix up the roofs and add some trees. Seems a bit open, and that could cause higher r_speeds.
Re: [map] cs_mansion_italy
Posted by Mor7y on
Sun Sep 7th 2003 at 11:16am
Posted
2003-09-07 11:16am
Mor7y
member
63 posts
125 snarkmarks
Registered:
Sep 3rd 2003
Occupation: School
Location: in front of a PC
look prety good, but the roofs could have been better...
Re: [map] cs_mansion_italy
Posted by Sinner_D on
Thu Sep 18th 2003 at 11:03pm
Posted
2003-09-18 11:03pm
376 posts
115 snarkmarks
Registered:
Oct 11th 2002
Occupation: Freelance mapper
Location: Sandiego, CA
its an ok map, i would suggest in the future sticking to a more indoors setting. you oddviously dont have the nak for outdoor design...no offence.
Re: [map] cs_mansion_italy
Posted by R@lph VViggum on
Mon Nov 10th 2003 at 4:51am
156 posts
211 snarkmarks
Registered:
Jun 11th 2003
Occupation: Level Designer
Location: Illinois
Looks ok, I'd fix up the roofs and add some trees. Seems a bit open, and that could cause higher r_speeds.