[map] de_dust

[map] de_dust

Re: [map] de_dust Posted by The SnarkPit on Sat Jan 1st 2000 at 12:00am
The SnarkPit
49 posts
Posted 2000-01-01 12:00am
49 posts 1523 snarkmarks Registered: May 11th 2004 Occupation: Being a website Location: snarkpit.com/public_html/
This is a a discussion topic for the map "de_dust" by unknown which can be found here

Map description:

Map screenshots:
Loading embedded content: Map #324
Re: [map] de_dust Posted by wckd on Sat Jan 1st 2000 at 12:00am
wckd
148 posts
Posted 2000-01-01 12:00am
wckd
member
148 posts 125 snarkmarks Registered: Aug 29th 2003
one of the oldies but goodies, id prefer d2 over dust. 4/5
Re: [map] de_dust Posted by wckd on Sat Jan 1st 2000 at 12:00am
wckd
148 posts
Posted 2000-01-01 12:00am
wckd
member
148 posts 125 snarkmarks Registered: Aug 29th 2003
one of the oldies but goodies, id prefer d2 over dust. 4/5
Re: [map] de_dust Posted by Raven99 on Sat Jan 1st 2000 at 12:00am
Raven99
10 posts
Posted 2000-01-01 12:00am
Raven99
member
10 posts 1 snarkmarks Registered: Jun 13th 2003 Location: Toronto, Canada
(Note: This map originally reviewed on 3/1/01)

Yes, it's the very first review of a counter strike map on the SnarkPit. As I didn't have any user made maps to hand, I decided to get the ball rolling with everybody's favourite, de_dust!

Where to start on this map, and even, a cs map review? Well, despite everyone claiming this map is the 'bees knees', and the ultimate CS map, it does, despite its numerous good points, become dull quite quickly. That's not to say when you are playing if for the first few weeks it isn't very good. In fact its one of the best CS maps I've ever played, as the author manages to encompass no less than three major flash points, and keep them all un-biased toward one team or another. Although, due to it's small size, it's almost perfectly balanced, this does mean there's not a lot to explore and you'll get tired of it quickly.

The level itself is set in the middle east, with Arabic architecture and some lovely texturing of the sand beaten walls. The crates and pillars against the walls add cover and excitement in the heat of an mp5 battle over the sand. The texturing is all flawless, and nicely done. However, the overall atmosphere of the map in my opinion is dragged down by the lack of sound on the level. With a few ambient_generics here and there it could have been oozing ambience from every crevice.

So, to sum up, this map is very good, especially when played on a LAN, and also fun because no-one can whinge about either team having some kind of evil advantage. The atmosphere is good, but lacks in the sound areas, but the author redeems himself with lovely architecture and flawless texturing. Overall a very good map, just make sure you don't over play it (like I did!).

Verdict

A very good map you'll want to play again and again.... but resist, otherwise you'll get bored of it very quickly.
Re: [map] de_dust Posted by Raven99 on Sat Jan 1st 2000 at 12:00am
Raven99
10 posts
Posted 2000-01-01 12:00am
Raven99
member
10 posts 1 snarkmarks Registered: Jun 13th 2003 Location: Toronto, Canada
(Note: This map originally reviewed on 3/1/01)

Yes, it's the very first review of a counter strike map on the SnarkPit. As I didn't have any user made maps to hand, I decided to get the ball rolling with everybody's favourite, de_dust!

Where to start on this map, and even, a cs map review? Well, despite everyone claiming this map is the 'bees knees', and the ultimate CS map, it does, despite its numerous good points, become dull quite quickly. That's not to say when you are playing if for the first few weeks it isn't very good. In fact its one of the best CS maps I've ever played, as the author manages to encompass no less than three major flash points, and keep them all un-biased toward one team or another. Although, due to it's small size, it's almost perfectly balanced, this does mean there's not a lot to explore and you'll get tired of it quickly.

The level itself is set in the middle east, with Arabic architecture and some lovely texturing of the sand beaten walls. The crates and pillars against the walls add cover and excitement in the heat of an mp5 battle over the sand. The texturing is all flawless, and nicely done. However, the overall atmosphere of the map in my opinion is dragged down by the lack of sound on the level. With a few ambient_generics here and there it could have been oozing ambience from every crevice.

So, to sum up, this map is very good, especially when played on a LAN, and also fun because no-one can whinge about either team having some kind of evil advantage. The atmosphere is good, but lacks in the sound areas, but the author redeems himself with lovely architecture and flawless texturing. Overall a very good map, just make sure you don't over play it (like I did!).

Design
Good overall, but let down by the seemingly none existent sound

Gameplay
Brilliant. Superb. Balanced. Overall well above average.

Verdict
A very good map you'll want to play again and again.... but resist, otherwise you'll get bored of it very quickly.

Pros
-

Design
-
Re: [map] de_dust Posted by wckd on Sat Aug 30th 2003 at 1:06am
wckd
148 posts
Posted 2003-08-30 1:06am
wckd
member
148 posts 125 snarkmarks Registered: Aug 29th 2003
one of the oldies but goodies, id prefer d2 over dust. 4/5
Re: [map] de_dust Posted by Atrocity on Tue Jul 27th 2004 at 12:57pm
Atrocity
221 posts
Posted 2004-07-27 12:57pm
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
I must say this is one of my favorite mappers. He has the ability to make some of the funnest maps IMHO everyone of themlook great too.