Re: [map] DM Cliff House
Posted by tomrudderham on
Sun Jan 30th 2005 at 10:42pm
Posted
2005-01-30 10:42pm
5 posts
21 snarkmarks
Registered:
Dec 13th 2004
Occupation: Animator
Location: UK
The map is finished!!!
I've tweaked the map to hell but the amount of detail just bogs slower machines down. I hope there aren't any show stopping bugs left, changes I've added since the beta are more lighting to the inside of the house, fixed the ladder texture, added rocks for cover in the open areas and optimised the map.
I'll be concentrating more on performance for my next map, which will be a futuristic city inspired by some artwork I've recently seen.
Let me know what you think of the current map, and if anyone can host it on their server so I can play it against other people that would be very appreciated!!
Re: [map] DM Cliff House
Posted by ddrgn on
Mon Jan 31st 2005 at 7:17am
5 posts
1 snarkmarks
Registered:
Jan 17th 2005
Crashes linux if you didnt already know
Re: [map] DM Cliff House
Posted by 417 on
Sat May 7th 2005 at 6:38am
21 posts
2 snarkmarks
Registered:
Mar 12th 2005
Occupation: Small Business Owner/Operator
Location: USA
I just removed this map from my servers rotation :-(
Due to not a lot of gamers having the higher end machines it just gets to laggy when you get more then 12 people on the map.
We ran the final version for quite some time but it still has two respawn points where players respawn and fall through the map and die. Our server usually has 14+ people on it so it lags to bad.
This map has great game play and I liked it a lot.
If you ever do anything more with this map please make it where it can be run on Linux servers and get rid of the bad spawn points.