Re: gm_playground
Posted by thesilence on
Thu Feb 17th 2005 at 3:40pm
68 posts
17 snarkmarks
Registered:
Oct 14th 2004
Occupation: Student / Crappy Webdesigner!
Location: England - Leeds
Is this meant to be for Garry's Mod?
Re: gm_playground
Posted by Sp3ctre on
Thu Feb 17th 2005 at 5:59pm
Sp3ctre
member
27 posts
23 snarkmarks
Registered:
Dec 11th 2004
Occupation: Student
Location: Italy
Yes. I'm building a catapult in it just now...
Re: gm_playground
Posted by Sp3ctre on
Sun Feb 20th 2005 at 4:56pm
Sp3ctre
member
27 posts
23 snarkmarks
Registered:
Dec 11th 2004
Occupation: Student
Location: Italy
Almost completed. Featuring high-speed vehicles and an halfpipe >:)
Re: gm_playground
Posted by Sp3ctre on
Fri Feb 25th 2005 at 8:36pm
Sp3ctre
member
27 posts
23 snarkmarks
Registered:
Dec 11th 2004
Occupation: Student
Location: Italy
Hi all, i just released a public beta version for what i think should become the best map to play Garry's mod at its best.
The few maps diffused on gm servers are poor and flat; while this can
really help you imagine strage mechanisms with large spaces and useful
structures -like a shooter or a powered airboat in an halfpipe-.
I also added a strage mechanism to play with terrain morphs (deleted
from hl2 but seen in the E3 movie). A lot buggy but still can be a good
waste of time!
enjoy
P.s. To use the shooter, simply press USE in front of it. No further
instructions needed. Yellow-black striped materials can remember a
"trigger" so don't ask me on how to make things work!