Re: [map] Tremor
Posted by reaper47 on
Sun Aug 13th 2006 at 11:00pm
Posted
2006-08-13 11:00pm
2827 posts
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Feb 16th 2005
Location: Austria
Those shots are rather smallish but what I see looks kick ass.
Maybe a bit too many neon lights! Also the layout looks a tad claustrophobic. But very nice texturing job.
Re: [map] Tremor
Posted by MJ on
Mon Aug 14th 2006 at 5:11pm
MJ
member
80 posts
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Dec 25th 2004
Looks clean. But why hldm?
Re: [map] Tremor
Posted by RavenGT on
Mon Aug 14th 2006 at 11:26pm
Posted
2006-08-14 11:26pm
2 posts
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Registered:
Aug 14th 2005
Occupation: 2D graphics, level design
Location: Canada
Because I just got back into level designing with a fresh start, and I thought a small HLDM map would be a good place to start. I'd try my hands on Source mapping but it's very different in terms of styles of levels you make. Instead of all the Quakeish levels, now you have fairly realistic places and the use of model props are important. I'll have to get used to it.
Re: [map] Tremor
Posted by Mr.INSANE on
Mon Aug 14th 2006 at 11:31pm
Posted
2006-08-14 11:31pm
156 posts
86 snarkmarks
Registered:
Jan 29th 2006
Occupation: Student
Location: California,USA
Excellent use of HL1 Textures good detail aswell
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Feb 15th 2005
I agree with reaper47. Good job on this one.