[map] dm_tw_twist_towers_pro_x

[map] dm_tw_twist_towers_pro_x

Re: [map] dm_tw_twist_towers_pro_x Posted by gvault on Mon Jun 15th 2009 at 9:10pm
gvault
15 posts
Posted 2009-06-15 9:10pm
gvault
member
15 posts 362 snarkmarks Registered: Jun 3rd 2009
This is a a discussion topic for the map "dm_tw_twist_towers_pro_x" by gvault which can be found here

Map description:

New Version has the trains takin out (reduced lag) and I added some cool stuff (Download and play to see whats new) :D Very fast paced and arial practice for all players Low or High Grav) Bunch of secrets in this version. Have fun!! Can be played on Redline007's server 8.9.30.166:27015

and I currently messing with a (giant skybox version at this server 66.55.149.137:27015

so try em out if you want before you add to your server. Feel free to modify my version all you want.

Map screenshots:
Loading embedded content: Map #3214
Re: [map] dm_tw_twist_towers_pro_x Posted by ffjakebrake on Tue Jun 16th 2009 at 3:45am
ffjakebrake
16 posts
Posted 2009-06-16 3:45am
16 posts 2 snarkmarks Registered: May 12th 2009 Location: Lake Tahoe, California
I love your maps, and we just playtested tw_towers and fishsticks. Fishsticks performance was marginal, but our clan members really like the map so we are going to put it in the cycle. Towers was unplayable once the trains were moving so I am glad to see you have removed them! I will give this version a test and hopefully run it on our servers! You are very talented with very imaginative and refreshing design. As long as you focus on map performance moving forward I believe your maps will see significant server usage and success!
Re: [map] dm_tw_twist_towers_pro_x Posted by gvault on Tue Jun 16th 2009 at 5:47am
gvault
15 posts
Posted 2009-06-16 5:47am
gvault
member
15 posts 362 snarkmarks Registered: Jun 3rd 2009
hehehehe, thanks man.. im glad to hear you and your clan like em.. yeah the performance on towers with the train really did slow things down once players joined. (3+) i would say) but yeah you guys will love the new version, very fast paced and no problems reported as of yet.. keep me posted on any more suggestions or bugs... thanks..

btw- kind remarks, i look forward to bringing you more maps soon :D

-Twist
Re: [map] dm_tw_twist_towers_pro_x Posted by ffjakebrake on Sun Jun 28th 2009 at 3:39am
ffjakebrake
16 posts
Posted 2009-06-28 3:39am
16 posts 2 snarkmarks Registered: May 12th 2009 Location: Lake Tahoe, California
I have had this map up on my server for a week now and here is some additional feedback from many players that I have to agree with:
  • In the elevator rooms, make teleports in ALL rooms. In the current version, players are getting stuck in the elevator constantly as other players on different floors are calling for it!
  • Eliminate some the HL player sound files as they tend to "loop"too much and become annoying.
  • Eliminate many of the weapons and make their placement more strategic
  • Make the underground area more accessible with less damage. Maybe make it a trap, but the default should be that it is accessible with no player damage.
If you are able to make these changes, especially with the elevators, then this map will be significantly more playable! Keep up the good work!
Re: [map] dm_tw_twist_towers_pro_x Posted by gvault on Tue Jun 30th 2009 at 6:05pm
gvault
15 posts
Posted 2009-06-30 6:05pm
gvault
member
15 posts 362 snarkmarks Registered: Jun 3rd 2009
:D thanks man for the feedback.. Ill make a more strategic version as far as weapon placement goes ( _sw) "strategic weapon" will be the extension to the map name for that updated version. as far as the elevators yeah it is hillarious to get stuck inside the elevator (ontop of) but yeah some teles will be added. the sound loop, yes I agree is annoying.. which will be removed. As far as the basement (underground) damage, ill see what i can do there. Thanks for running the map and ill make these changes soon!