[map] ns_to_be_named

[map] ns_to_be_named

Re: [map] ns_to_be_named Posted by Vortiguantian on Fri Jul 17th 2009 at 4:47pm
Vortiguantian
20 posts
Posted 2009-07-17 4:47pm
20 posts 36 snarkmarks Registered: May 5th 2009 Location: The last place you would think to look
This is a a discussion topic for the map "ns_to_be_named" by Vortiguantian which can be found here

Map description:

Haven't really figured out a name for it yet. I started this map with the intention of it being a half underwater half above surface labratory, although it is in its early stages and may change very fast. (oh and yes I do only have screen shots from the ready room as I'm still trying to figure out how to set up all the team start things)

Map screenshots:
Loading embedded content: Map #3228
Re: [map] ns_to_be_named Posted by Riven on Fri Aug 7th 2009 at 5:53am
Riven
1640 posts
Posted 2009-08-07 5:53am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Well, from the looks of it, I'd say the rest of the map is going to look nice. It looks like you've got the right lighting and effects filling in all the nooks and crannies just fine. And those NS textures help to make it look sexy too. :hee:

Do you have any underwater effects planned? -I'm always intrigued by underwater effects!
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202