Re: [map] wild_west
Posted by ffjakebrake on
Tue Sep 22nd 2009 at 3:53am
16 posts
2 snarkmarks
Registered:
May 12th 2009
Location: Lake Tahoe, California
Looks like a very nice map and layout! I hope you finish it at least for a beta release. If it has decent performance I will playtest it on my 14 player server, just let me know!
Re: [map] wild_west
Posted by **Dedi** on
Wed Sep 23rd 2009 at 2:14pm
284 posts
39 snarkmarks
Registered:
Dec 21st 2004
Location: Melbourne, Australia
Yeah, that's what I'm planning to do with the beyond playable space.. regarding the cliffs, yeah I know, it's from HL1 so I'm thinking, maaaybe I'll destroy the whole surrounding cliff and do a displacement thing to add to the character of the map.. if I end up doing that, I'll make the cliffs much higher and add playability into the cliffs to add a range of height to the map.
Yeah I'm still learning all the stuff for HL2 editing, so it may well be a long while until this map is 100% finished.
Re: [map] wild_west
Posted by **Dedi** on
Wed Sep 23rd 2009 at 2:23pm
284 posts
39 snarkmarks
Registered:
Dec 21st 2004
Location: Melbourne, Australia
Regarding the beyond playable area, I'm thinking it will be the best to do that after I've finished all the 'inside' area. I've just uploaded a 3rd screenshot, with the beyond playable area blocked by the fence. I'm thinking I'll put extra cliffs on the other side to fill up the space.