[map] powerplant

[map] powerplant

Re: [map] powerplant Posted by Feralcritter on Tue Jul 13th 2010 at 8:43pm
Feralcritter
13 posts
Posted 2010-07-13 8:43pm
13 posts 161 snarkmarks Registered: Jul 9th 2010 Location: California, USA
This is a a discussion topic for the map "powerplant" by Feralcritter which can be found here

Map description:

My rendition of a simple test reactor facility. Nothing too fancy, but it is quite fun with up to 8 players

Map screenshots:
Loading embedded content: Map #3352
Re: [map] powerplant Posted by ksneeze on Fri Jul 16th 2010 at 4:26pm
ksneeze
1 post
Posted 2010-07-16 4:26pm
ksneeze
member
1 post 0 snarkmarks Registered: Jul 16th 2010
looks pretty awesome :)
Re: [map] powerplant Posted by Condus Mundus on Sat Jul 17th 2010 at 8:21pm
Condus Mundus
169 posts
Posted 2010-07-17 8:21pm
169 posts 118 snarkmarks Registered: Apr 24th 2010 Occupation: Thinking up random profile details Location: Forty minutes south of Nowhere.
1. Needs a brighter skybox/darker outdoor light.

2. Please put at least one ambient_generic near any machine so I don't feel like I'm walking through a graveyard.

3. The large laser contraption with the gauss rifle beside it is textured the same as the pipes in the next room, this is okay except for the fact that there is a spiggot attached to the machine with the orange pipes leading into/coming out of it. I suggest either retexturing the machine/pipes or removing the spiggot.

4. A few of the rooms/outdoor tunnels ask the question "why should I go in there?" meaning that they can be avoided via alternate route and have no weapons/ammo/pickups so they seem to just take up space.

Other than that though I would say:

Great Layout
Very flowing, except for falling on top of the elvator by stepping out into the shaft(no way to escape).

Good Texture Usage
Except for a few misaligned textures, I would say the texture alignment/usage is perfect.

Superb Optimazation
Except for the outdoors area wpoly never got over 500(Although I think it would've been better for the pipes to be octagons and not hexagons).

Over all I would say great first map, I'm assuming this is the first you've submitted anywhere so I've gotta say I'm impressed so far.
Now remember kids. Asking questions is a good way to get censored by the government.
Re: [map] powerplant Posted by Condus Mundus on Sat Jul 17th 2010 at 9:12pm
Condus Mundus
169 posts
Posted 2010-07-17 9:12pm
169 posts 118 snarkmarks Registered: Apr 24th 2010 Occupation: Thinking up random profile details Location: Forty minutes south of Nowhere.
Oops, hehe. I just got around to looking in the introductions part of the forums. The problem is that I had waited 30 min before seeing your intro(no editing of the posts), sooo I guess you can just forget the "first map" part of my last post.
Sorry for the mixup :hee:
Now remember kids. Asking questions is a good way to get censored by the government.
Re: [map] powerplant Posted by Feralcritter on Sat Jul 17th 2010 at 9:38pm
Feralcritter
13 posts
Posted 2010-07-17 9:38pm
13 posts 161 snarkmarks Registered: Jul 9th 2010 Location: California, USA
Thanks for the great feedback fellas. This was actually my third map I ever created, it involved a lot of going back and "cleaning up" my sloppy brushwork.

@Condus: I'm aware of the utter silence issue, I am still working on that. As far as the texturing issue for the main core, good idea. I hadn't thought that much about it. As for the outside tunnel areas, they are not quite finished. and OOPS @ the elevator. heh

Finally, in closing, you are correct. This is my first ever released map. I hope to turn out something equally good for the source engine soon :)
"Of all the things I've lost, I miss my mind the most" -Ozzy Osbourne
Re: [map] powerplant Posted by Feralcritter on Wed Sep 22nd 2010 at 11:41am
Feralcritter
13 posts
Posted 2010-09-22 11:41am
13 posts 161 snarkmarks Registered: Jul 9th 2010 Location: California, USA
I didn't bother to update the screenshots but this map is now finished.

As per feedback, the skybox has been brightened, the elevator is fixed, some minor texture fixes and added items. On a side note, if you are really trying, you can spot r_speeds up to 670. I have been told that anything under 700 is acceptable so I didn't try to drag that any lower.

Anyway I hope some find it enjoyable! :hee:
"Of all the things I've lost, I miss my mind the most" -Ozzy Osbourne
Re: [map] powerplant Posted by Riven on Tue Sep 28th 2010 at 6:46am
Riven
1640 posts
Posted 2010-09-28 6:46am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Thanks for finalizing the map!
-spotlighted! :hee:
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202