[map] BETA44

[map] BETA44

Re: [map] BETA44 Posted by Kato-yuen on Thu Jan 3rd 2013 at 10:27pm
Kato-yuen
24 posts
Posted 2013-01-03 10:27pm
24 posts 12 snarkmarks Registered: Feb 29th 2008
This is a a discussion topic for the map "BETA44" by Kato-yuen which can be found here

Map description:

This deathmatch map beginning in end of July 2002 and make bsp file in end of September 2002, i have decided to release this bad map, 11 years after, my first and last try to make a decent map and never finished (maybe one day), with all noob errors making maps, like the skybox around the map (hehe no leaks, very not cool trick), making bad polygons, you can see my first two archs tests in the map never delete them, no theme map, this map come directly from my brain inside worldcraft. But some parts are cool i think, and you can find some secrets hidden teleports.

Map screenshots:
Loading embedded content: Map #3498
Re: [map] BETA44 Posted by Kato-yuen on Tue Jan 8th 2013 at 11:32am
Kato-yuen
24 posts
Posted 2013-01-08 11:32am
24 posts 12 snarkmarks Registered: Feb 29th 2008
For the moment this map is not optimized because noob building techniques there is 11 years i made this map, recently i have begin a new version, i have recompiled my map after optimized a lot of things inside (skybox not delete for the moment because maybe leaks), but i have see good results with Vluzcn tools and i see more far in my map it's cool :cowjump:.About the theme map, i found it, it's the gordon's house with his personnal labo.
Re: [map] BETA44 Posted by Kato-yuen on Fri Jan 11th 2013 at 11:00am
Kato-yuen
24 posts
Posted 2013-01-11 11:00am
24 posts 12 snarkmarks Registered: Feb 29th 2008
W.I.P n°2 BETA46: rebuilding all walls because using the hollow tool. Delete all hills around the map (hills created in the gensurf program) except the labo entrance. Rebuilding some brushes,using 1 unit with some brushes to avoid bad polygons cuts on the ground or walls.

Screenshot BETA46:
User posted image