KGB

KGB

Re: KGB Posted by Ricky2442 on Mon Jul 1st 2013 at 9:51pm
Ricky2442
1 post
Posted 2013-07-01 9:51pm
1 post 0 snarkmarks Registered: Jul 1st 2013
Click on each image for an increased resolution:

[img]http://files.gamebanana.com/img/ss/wips/thm_51d19401df70f.jpg[/img] [img]http://files.gamebanana.com/img/ss/wips/thm_51d1941a1f5af.jpg[/img] [img]http://files.gamebanana.com/img/ss/wips/thm_51d1940e5d7d7.jpg[/img] [img]http://files.gamebanana.com/img/ss/wips/thm_51d194138661c.jpg[/img]

Introduction

KGB is based on a map called kgb2 which is from a 1998 fps called Action Quake 2. The images above are taken from kgb2. Due to the layout and symmetrical nature I believe that this would work well as a gungame or deathmatch map on CS:GO.

Testing Phase

I have just begun making the map. Before the map is released it will go through 3 different phases: alpha, beta and final. Each phase will have different versions working towards the next phase. I will explain what each entail below.

ALPHA: The alpha phase will be the first phase. The map will be completed using developer textures as aesthetics are not a priority. Therefore features that aren't crucial to the gameplay will not be added such as HDR, surrounding map environment, cubemaps and lighting will be kept to a minimum. During alpha I will be focusing on gameplay issues such as bugs, glitches and balancing issues. Any major overhaul to the map will be made at this stage.

BETA: The beta phase will be the second phase. Complaints from alpha will have been addressed. During the beta the map should balanced and have little to no issues relating to the gameplay. The map will be aesthetically pleasing and will look just as good as the final version. Any more issues that have cropped up will be addressed.

FINAL: The map will be 100% ready. The final phase is the last phase and is the complete map. All issues will have been resolved by this stage and the map will be optimized.

Your Feedback

The map is obviously subject to change depending on balancing issues and your opinions, so please; if you have any ideas for the map or any constructive criticism at all please post them below. Your opinion is crucial to the success of this map.

I will constantly be updating and reviewing this thread. After each update of the map I will post here the details of the change and also a link to the updated map.
Re: KGB Posted by Britny.mark on Wed Nov 20th 2013 at 7:07am
Britny.mark
1 post
Posted 2013-11-20 7:07am
1 post 0 snarkmarks Registered: Nov 20th 2013
Yeah.. this one plays REALLY well.. it's really quick though, not for casuals, really.

most spawns are in the center area towards the ground that has all of the weapons just scattered, so any direction you dodge you are sure to pick something up.
smiley smiley smiley smiley

A few spawns are on the ridges. The entire map is set on a low gravity (with the guass being dead center on ground level in the pentagram). Players spawn with long-jump, so you can dodge the moment you spawn into the map..

It was a really fun experience, playing this one with everyone...
Abusing explosives in a full map will get you LOTS of easy kills in this tight map.