Re: g2_treeman
Posted by willow on
Sun Feb 20th 2005 at 9:09am
willow
member
34 posts
13 snarkmarks
Registered:
Nov 24th 2004
Location: Central California
I see you describe it as a small deathmatch map, however I must ask,
what's the setting you're going for here, indoor underground thing
or? I can't really comment subjectively on it unless I know that,
now as for the map. It looks like a decent start, however I
wouldn't think it's anywhere near complete. The lighting could
use a tad bit of work imho to give more contrast in areas, along with
the architecture, try to beef it up a bit.
Now I notice in your SS's you have really low FPS, is this due to your graphics card or??
Re: g2_treeman
Posted by brett5010 on
Tue Feb 22nd 2005 at 8:43pm
80 posts
18 snarkmarks
Registered:
Jan 6th 2005
Occupation: Student
Location: Australia
Ill be changing a little bit of the architecture, and the wall layouts,
so ill update the images when replacements become available. Ta willow.
Re: g2_treeman
Posted by Cassius on
Wed Feb 23rd 2005 at 12:16am
Posted
2005-02-23 12:16am
Cassius
member
1989 posts
238 snarkmarks
Registered:
Aug 24th 2001
This map contains neither trees nor men. Discuss.
Re: g2_treeman
Posted by Myrk- on
Wed Feb 23rd 2005 at 12:28am
Posted
2005-02-23 12:28am
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Yer I'm curious as to the origins of the name also.
Re: g2_treeman
Posted by brett5010 on
Wed Feb 23rd 2005 at 9:46am
80 posts
18 snarkmarks
Registered:
Jan 6th 2005
Occupation: Student
Location: Australia
The name...
think about my online nickname, being Treeman.
Since this is my first map, thought it would be good to name it after myself. lol
our other maps (g2_rush g2_valley css_sniperwar_g2 etc) are based
around the setting of the level, however in this case, it is not.