<div>Although it is my first ma it is by no means a bad map
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I beg to differ, especially if you look at the quality of some of the other maps on here.
Edit: I'm in a rather bad mood and while in that you will probably get
the most helpful and harshest critic off me, and most people on the
forums.
It may not be bad compared to
killboxes but as far as more
serious half-ass attempts go this is
not a good attempt. Basic
architechture, no real attempt to add some originality to your map and
the choice and variation of the usage of textures let the map down.
Now, it's your lucky day I'm in a bad mood because I am going to critic
pieces individually.
Floors: Flat, boring, bland. Put some variation in such as path ways,
different height variations and ramps can help. The outside area for
example could be made in to an outer grounds with some displacement
maps.
Walls: Again flat and boring with little variation in texture. Add
things such as grooves and curves. Look at your own house and the
houses around you just as a small example of exteriors to buildings,
and inside your own house for such interior room shapes.
Ceilings: Don't get to see one but I'm sure as hell guessing it's flat
from your current screenshots. Add things such as texture variation,
skylights, fans (which judging from the lighting hitting the floor you
have already added in) and various different grooves and possibly even
some struts or trusses.
Lighting: Quite simply too boring and dark. Just look to modern real
day examples and other maps, depending on what sort of a mapper you are
depends to your style. I generally go for harsh contrasting lighting,
others prefer blander and lighter tones.
Also I know my grammar is extremely poor, rant with some constructive criticism over. Flame me if you must :smile: