dm_artgallery

dm_artgallery

Re: dm_artgallery Posted by Vio on Sat Mar 19th 2005 at 11:34pm
Vio
9 posts
Posted 2005-03-19 11:34pm
Vio
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9 posts 21 snarkmarks Registered: Mar 7th 2005 Occupation: code monkey Location: UK
A medium sized HL2DM map set in an art gallery. In early stages but got most of exterior done.
Re: dm_artgallery Posted by Leperous on Sat Mar 19th 2005 at 11:49pm
Leperous
3382 posts
Posted 2005-03-19 11:49pm
Leperous
Creator of SnarkPit!
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
I think art galleries are generally a bit tidier than that- even if it's disused, the wall plaster/whatever would be a lot nicer :razz: You need a Damien Hirst-like zombie-in-formaldehyde piece!
Re: dm_artgallery Posted by Vio on Sun Mar 20th 2005 at 1:21am
Vio
9 posts
Posted 2005-03-20 1:21am
Vio
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9 posts 21 snarkmarks Registered: Mar 7th 2005 Occupation: code monkey Location: UK
lol :smile: The map is a great excuse for some mad works of art - the
platform in the swinging corpse room will eventually be the famous pile
of bricks also shown at the Tate in the 70's.

Fair dues on the plaster work, though I was going for a war-torn effect
as the existing wall tex's are all very battered :smile: I actually used
green carpet on the 1st floor which is a lot neater but a bit
featureless...
Re: dm_artgallery Posted by Vio on Sun Mar 20th 2005 at 2:41pm
Vio
9 posts
Posted 2005-03-20 2:41pm
Vio
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9 posts 21 snarkmarks Registered: Mar 7th 2005 Occupation: code monkey Location: UK
OK I've changed the mouldy plasterwork and black marble with light
marble walls and the beech parquet flooring you often get in these
places, I think its made a nice improvement.