Breakoffice

Breakoffice

Re: Breakoffice Posted by Supa on Wed Aug 24th 2005 at 4:35pm
Supa
14 posts
Posted 2005-08-24 4:35pm
Supa
member
14 posts 51 snarkmarks Registered: May 18th 2005
Hello,

I have been playing allot of MoonQuake's
de_thematrix and was inspired by his office scene to make this
map. It is a three story breakable office
building.

An interesting technical features of this map is cascading breakables.

Shoot a window and it breaks, break the wall that supports the window
and they both break. Same for cubicles and the floors beneath
them.

Let me know what you
think.

Supa
Re: Breakoffice Posted by Junkyard God on Wed Aug 24th 2005 at 5:28pm
Junkyard God
654 posts
Posted 2005-08-24 5:28pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
try using some exciting textures / less blocky shapes, it looks very boring and undetailed.

it's something most people could make for half life 1.
Hell, is an half-filled auditorium
Re: Breakoffice Posted by Myrk- on Wed Aug 24th 2005 at 6:15pm
Myrk-
2299 posts
Posted 2005-08-24 6:15pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Looks like a good start, but don't stop! Keep adding detail and improving the map.
-[Better to be Honest than Kind]-
Re: Breakoffice Posted by rs6 on Wed Aug 24th 2005 at 8:37pm
rs6
640 posts
Posted 2005-08-24 8:37pm
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
work on the lighting too. It looks too bright and too white.
Re: Breakoffice Posted by Junkyard God on Thu Aug 25th 2005 at 1:08pm
Junkyard God
654 posts
Posted 2005-08-25 1:08pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
also try adding a 3d skybox, that realy imroves the atmpsphere of the map
Hell, is an half-filled auditorium
Re: Breakoffice Posted by Myrk- on Thu Aug 25th 2005 at 1:42pm
Myrk-
2299 posts
Posted 2005-08-25 1:42pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
And the door looks 2 stories tall come to think of it.
-[Better to be Honest than Kind]-