3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
3 shots of 1 building?
Well, I'd work on making the building more fleshed out. Set the windows back... think about adding pillars to the outside. Add AC units, power cables, stains and decals.
Re: [map] coastal_refuge
Posted by reaper47 on
Sun Jan 29th 2006 at 5:35pm
2827 posts
1921 snarkmarks
Registered:
Feb 16th 2005
Location: Austria
I think it's to early to really give any feedback at all. If this is really just a 5% state, then it looks quite ok for now.
The most striking attribute I noticed is that it's very symmetrical, even for a basic layout. Break up the areas into a more diverse layout, not only concentrate on the building in the middle. Make sure the area around it is as interesting as the building itself. This is something you should already consider in the early planning phase because it's hard to change later.
Play with lighting to establish a more unique atmosphere. Use warm and cold lighting contrast (orange, yellow, green, blue, white) and make the player move towards the warm-lit areas. Use spotlights and many little lights ect. to get brighter spots that bring some diversity to the rather dark and blue looking walls, floors and ceilings.
Re: [map] coastal_refuge
Posted by Orpheus on
Mon Jan 30th 2006 at 11:36pm
Posted
2006-01-30 11:36pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
LOL@Morph.
You have me pissing young one.
"3 shots of one building.." LOL