[map] coastal_refuge

[map] coastal_refuge

Re: [map] coastal_refuge Posted by CrapinaBottle on Sat Jan 28th 2006 at 6:20pm
CrapinaBottle
11 posts
Posted 2006-01-28 6:20pm
11 posts 11 snarkmarks Registered: Apr 17th 2005
This is a a discussion topic for the map "coastal_refuge" by CrapinaBottle which can be found here

Map description:

This is my first official map that I am going to release. It is set on an island near the coast. Still working on texturing and models for the map. Part of the aim for the map is that it's dark and creepy, but stll enough light so you will rarely use your flashlight. Still working on story, mostly for personal enjoyment right now. Please give me lots of feedback. Any sort of criticism is welcome.
-CrapinaBottle
Edit 1// Screenshots aren't working, will fix
Edit 2// Screenshots fixed, should be working now

Map screenshots:
Loading embedded content: Map #2444
Re: [map] coastal_refuge Posted by Addicted to Morphine on Sun Jan 29th 2006 at 1:23am
Posted 2006-01-29 1:23am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
3 shots of 1 building?

Well, I'd work on making the building more fleshed out. Set the windows back... think about adding pillars to the outside. Add AC units, power cables, stains and decals.
Re: [map] coastal_refuge Posted by reaper47 on Sun Jan 29th 2006 at 5:35pm
reaper47
2827 posts
Posted 2006-01-29 5:35pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
I think it's to early to really give any feedback at all. If this is really just a 5% state, then it looks quite ok for now.

The most striking attribute I noticed is that it's very symmetrical, even for a basic layout. Break up the areas into a more diverse layout, not only concentrate on the building in the middle. Make sure the area around it is as interesting as the building itself. This is something you should already consider in the early planning phase because it's hard to change later.

Play with lighting to establish a more unique atmosphere. Use warm and cold lighting contrast (orange, yellow, green, blue, white) and make the player move towards the warm-lit areas. Use spotlights and many little lights ect. to get brighter spots that bring some diversity to the rather dark and blue looking walls, floors and ceilings.
Re: [map] coastal_refuge Posted by Orpheus on Mon Jan 30th 2006 at 11:36pm
Orpheus
13860 posts
Posted 2006-01-30 11:36pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
LOL@Morph.

You have me pissing young one.
"3 shots of one building.." LOL