128 posts473 snarkmarksRegistered:
Feb 19th 2006
Occupation: Space TruckerLocation: Space Dallas
This is a a discussion topic for the map "BMRF Sublevels" by Victor-933 which can be found here
Map description:
Set in the unstable lower caverns of the Black Mesa Research Facility, the Sublevels were critical to maintaining the rest of the facility, until the Incident occurred. All exits were sealed off by frantic workers, who soon realized their serious mistake -- they were trapped. With low food and few supplies the occupants began to fight with eachother...
There is more than meets the eye in this map...
*Tested primarily on an Intel 2ghz Celeron, 256 RAM (actually 512 but one of the sticks was knocked loose somehow) with an nVidia GeForce 4 MX.
**UPDATE
Being rather new to DM mapping I never paid much attention to R_Speeds, WPolys and EPolys.. However, I ran Sublevels with r_speeds 1 and noticed WPolys were in the 1000s so I deleted the neat little dusty light beam effect around the lights, which significantly dropped WPolys.
Map screenshots:
Loading embedded content: Map #2477
Re: [map] BMRF Sublevels
Posted by Dred_furst on
Fri Feb 24th 2006 at 7:31pm
455 posts135 snarkmarksRegistered:
Sep 3rd 2003
Location: UK
This map is really quite nice for a simple DM game, plays nicely, some really interesting ideas like the breakable walls, but the texturing is bland, and you can see down the whole map. All the same plays well, Interesting DM encounters in this map. Thanks