Re: [map] dm_tinside
Posted by reaper47 on
Wed Mar 22nd 2006 at 10:38am
Posted
2006-03-22 10:38am
2827 posts
1921 snarkmarks
Registered:
Feb 16th 2005
Location: Austria
The architecture looks very nice at places. I always thought that re-creating real-world architecture can make a map look blocky, especially with symmetrical buildings. Maybe you could have used more textures for the concrete area, this part looks very grey. Then again there's a general problem with HL2 textures looking grey IMHO.