[map] cs_crashsite

[map] cs_crashsite

Re: [map] cs_crashsite Posted by cursed_scorpion on Thu Jun 22nd 2006 at 3:03pm
cursed_scorpion
22 posts
Posted 2006-06-22 3:03pm
22 posts 22 snarkmarks Registered: Mar 18th 2006 Occupation: student Location: South Africa
This is a a discussion topic for the map "cs_crashsite" by cursed_scorpion which can be found here

Map description:

A map where a ship has crashed landed, the terrorists have taken a hold of the map and it is up to the counter terrorists to save the hostages captured that are inside the ship.

Still alot to be done..............i mean alot

Map screenshots:
Loading embedded content: Map #2600
Re: [map] cs_crashsite Posted by Forceflow on Thu Jun 22nd 2006 at 5:29pm
Forceflow
2420 posts
Posted 2006-06-22 5:29pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
1. Fullbright snow, my eyes burn. Use some alpha masks to 'dirty' up the snow a bit.
2. Those trees don't really fit the scene. One would think, in a snowy wasteland, at least the trees would be covered with snow too. I think dod_kalt had some nice snowy tree models.
3. Somehow this map reminds me of another cs map, can't really get the name of it ... it was a plant/defuse map.
Re: [map] cs_crashsite Posted by reaper47 on Thu Jun 22nd 2006 at 11:57pm
reaper47
2827 posts
Posted 2006-06-22 11:57pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Think of a more elegant way to seal off the map at the borders. In other words, make sure the map isn't inside a big box. Don't rely on props as focus points. Add some brush or at least displacement geometry that stands out. What about that building(?). What is it?
Re: [map] cs_crashsite Posted by cursed_scorpion on Fri Jun 23rd 2006 at 9:55pm
cursed_scorpion
22 posts
Posted 2006-06-23 9:55pm
22 posts 22 snarkmarks Registered: Mar 18th 2006 Occupation: student Location: South Africa
Sorry there really is a lot to be done....i was gonna do the alpha masking and blending but not sure how to do that...ill swee if theres a tutorial here.......yes i was gonna put those there then add lke a mountain as if this twon was inside a creek...the building is gonna be a ahouse....thats why i put this thread here...for a few ideas maybe some help and stuff...hope you dont mind...thanks for the feedback dont worry its gonna look way better than it does...how do i get it that when you shoot the snow its actually snow and it doesnt show the bullet holes like it does in the wall....
Re: [map] cs_crashsite Posted by cursed_scorpion on Fri Jun 23rd 2006 at 9:57pm
cursed_scorpion
22 posts
Posted 2006-06-23 9:57pm
22 posts 22 snarkmarks Registered: Mar 18th 2006 Occupation: student Location: South Africa
Can i make it bigger than this without it affecting the "Tell a programmer" error or it to not compile due to size
Re: [map] cs_crashsite Posted by Drshark on Sun Jun 25th 2006 at 6:13pm
Drshark
42 posts
Posted 2006-06-25 6:13pm
Drshark
member
42 posts 24 snarkmarks Registered: Jan 22nd 2005
There ain't really anythin' you can do about that. Your map is too big.
Re: [map] cs_crashsite Posted by cursed_scorpion on Sun Jun 25th 2006 at 7:37pm
cursed_scorpion
22 posts
Posted 2006-06-25 7:37pm
22 posts 22 snarkmarks Registered: Mar 18th 2006 Occupation: student Location: South Africa
But its tiny compared to other maps