User profile

Forceflow

member
Registered:
Thu Nov 6th 2003
Website:
http://http://www.forceflow.be
Last seen:
Sun Jan 18th 2009
Location:
Belgium
Occupation:
Engineering Student (CS)
Logins:
1
Snarkmarks:
451
Forum posts:
2420
Profile views:
2998

Profile

Hello, I'm a 18 year old engineering (Computer Sciences) from Belgium. I've started mapping in august 2003, and released my first map called "Atrium" for the Snarkpit Mapping Competition 2004. I'm working on my first map for the Source engine called CSS_Melawan.

I try to get my pick on every matter involving computers. I'm busy at webdesign, programming and art, too. You can sit back and read/view everything at my website: http://www.forceflow.be

A couple of months ago I met someone very special, and I can't help mentioning her everywhere since that happened. Keep up that wonderful smile, Wanda. :-)

:: Forceflow.be :: Nuclear Dawn developer

Maps

0
Beta
I know the middle-eastern setting has been done a billion of times before (dust-like maps tend to be popular and widespread), but I'm really doing an effort to use original architecture.

(09/08: Updated screenshots)

I'm now working on basic architecture and lay-out of the map, details will be added later on.

I'm such a slow mapper.
0
This was my entry for the Snarkpit 2004 map competition.
The twist is texture limitation/roman style ... i only used 6 textures.

I must admit the r's are a bit high at some points (peaks at 1200), but since this is a DM map for 3-4 players, and less people are playing HL on archaic computers, it shouldn't be a big problem.

Many thx to Fishy for the models, without them the map would be nothing.

Articles

Sky boxes for Newbies

in Half-Life » Beginner Guides

Creating skyboxes around your map.

HL Sound Files

in Half-Life » Resources

A perfect mixdown for your ingame sounds.

HL Movies

in Half-Life » Resources

Impress your fans with a video

Downloads

Pillars

in Half-Life » Prefabs

Some ancient pillars I made. Credit me if you use them.

PC Workspace

in Half-Life » Prefabs

A basic workspace with a chair, a desk, a flat panel and a CPU tower. The screen has a blue glow.

X-Bridge

in Half-Life » Prefabs

A simple bridge for placement over a river or canyon. The middle forms an "X" and has 2 holes in it ... with pillars for better placement.