Melawan by Forceflow

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  • added Fri Jan 12th 2007
  • updated Fri Jan 12th 2007
  • more content for: Counter Strike Source

Map Description

I know the middle-eastern setting has been done a billion of times before (dust-like maps tend to be popular and widespread), but I'm really doing an effort to use original architecture.

(09/08: Updated screenshots)

I'm now working on basic architecture and lay-out of the map, details will be added later on.

I'm such a slow mapper.

Discussion

Posted by Forceflow on Fri Sep 9th 2005 at 11:12am
[Author]

K, I'm adding rounded corners right now.
Posted by Trapt on Thu Sep 8th 2005 at 7:14am

It's alright, but it really needs better lighting and a skybox.

And as Crono said, a little roundness would look nice.
Posted by Crono on Wed Sep 7th 2005 at 11:14pm

All I can say is don't be afraid to up the brush count a bit. Especially with cylinders. Unless the excuse you'd use is that you don't want to work with more edges.
Posted by Forceflow on Wed Sep 7th 2005 at 11:12pm
[Author]

Here's a new shot of the part I'm doing right now:

User posted image

The lighting isn't right yet, that's because of the left building -
which should transform into a shop once I'm ready with it) is still
roofless.
Posted by Captain P on Tue Sep 6th 2005 at 6:19pm

Ah, ok. First working on the layout seems to work better for me, too.

If it's a temple complex, then that car and a market seem a little out
of place to me, unless you're adding a village part to it. If not, a
digging site might be nice. :smile:

Keep it up. :smile:
Posted by Forceflow on Tue Sep 6th 2005 at 5:44pm
[Author]

Some kind of ruined middle-east temple complex.

It looks a bit repetitive now, I know. I'll be adding props (not too
much) and details (like "tapijten") when the architecture is done.
Posted by Captain P on Tue Sep 6th 2005 at 5:09pm

Looks ok I think, but overall too similar in color and lighting. Adding
some middle-east tapestry(? - tapijten), perhaps old and dusted and
broken, would be good I think. If you can find an alpha-blending sand
texture for your dismaps, that would be good too. It's too similar
right now.

What's it going to be? A ruined middle-east village, or more of an old capital/palace thing?
Posted by Forceflow on Tue Sep 6th 2005 at 1:33pm
[Author]

Update time. The first shot is a new one, I'm planning on doing a
market-kind of thing for the CT spawn. (Skybox will be changed ... it's
too happy.)

User posted image
Posted by Forceflow on Fri May 6th 2005 at 2:16pm
[Author]

Shakes the dust off

Woojay ! Updates !

I've been off mapping for a while (work, ...)

and due to the snarkpit hosting problems and the slow connection to the
pit (every page needs 5-6 seconds to load ... ) I haven't been here for
a time.

Anyway, here are the new screens. You other source-mappers on the pit
will be way ahead of me concerning techniques & tricks, but hey ...
I'm just a lazy mapper. Links to full screenshots (these have been resized):

http://www.snarkpit.net/pits/forceflow/fy_source0027.jpg

http://www.snarkpit.net/pits/forceflow/fy_source0028.jpg

http://www.snarkpit.net/pits/forceflow/fy_source0029.jpg

User posted image

User posted image

User posted image
Posted by Forceflow on Fri Jan 21st 2005 at 7:09am
[Author]

All of the recent screenies were done with VIS setting on Fast, so that could be the odd lighting problem some faces have. When the map is done, I'll do a full, but for the moment, I don't have the time to wait an hour :p