User profile

Captain P

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Registered:
Thu Nov 6th 2003
Website:
http://createivity.wordpress.com/
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Fri Dec 24th 2010
Location:
Netherlands
Occupation:
Game-programmer
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Captain P
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Profile

Maps

4
Guidance was intended as an entry for a TWHL competition. Due to school, wich just started during the competition time, I haven't been able to put in all features. While the competition was all about glas, I've only put in one glass feature... but some other stuff too, wich I think can be quite interesting.

So while this map doesn't really offer an interesting gameplay, there's some effects in it that make it worth a look: volumetric light, random fire and some glass stuff.

Oh, and be aware that it's put in mod-form, so you can just extract it to your Half-Life folder. Also, run HL with 32bpp, for best appearance of the volumetric light.
4
This map comes as a minimod since it features some voice-acting. The Playtest was created for a competition at TWHL. I had to make the map in 2 weeks, mostly during my exams, so it has some little flaws, but besides that the map plays well.

As for the competition rules, I had to make a map that featured two talking scientists. I've implemented their talking a bit different from what was suspected...
4
Beta
This is one of a serie of example/tutorial maps I'm going to create to accompany some articles I'm writing. I'm playing a bit with the style of this type of maps now.

Right now, the player can tick buttons to get a short narratory describing a particular trick or setup. Additional buttons are provided to toggle specific options, like the display of entities and the like.

Thing's I'm thinking about is doing small camera cut-scene's after a button-press, rather than audio only.

What do you think about this kind of map? What works and what could (or should) be done different?

Downloads

Desk light

in Half-Life 2 » Models

An office-styled desk light. As a physics prop, it'll stay stable, unlike some top-heavy Half-Life 2 desk lights.