
First of all, create a few reference objects- such as a large buildingI don't want them to be huge :razz: Of course, I could try and make a very small set of dunes, but I'd prefer another way.
or two. It is sometimes a good idea to select the buildings and walls
that surround your map to use as a reference too, so that anything we
build does not "overlap" with what's in the level, and so you can get
scales correct. DO NOT use displacement mapped surfaces as these cannot
be scaled down.
