I know the middle-eastern setting has been done a billion of times before (dust-like maps tend to be popular and widespread), but I'm really doing an effort to use original architecture.
(09/08: Updated screenshots)
I'm now working on basic architecture and lay-out of the map, details will be added later on.
I'm such a slow mapper.
Discussion
Posted by Forceflow on
Fri Sep 9th 2005 at 11:12am
All I can say is don't be afraid to up the brush count a bit. Especially with cylinders. Unless the excuse you'd use is that you don't want to work with more edges.
Posted by Forceflow on
Wed Sep 7th 2005 at 11:12pm
[Author]
Here's a new shot of the part I'm doing right now:
The lighting isn't right yet, that's because of the left building -
which should transform into a shop once I'm ready with it) is still
roofless.
Ah, ok. First working on the layout seems to work better for me, too.
If it's a temple complex, then that car and a market seem a little out
of place to me, unless you're adding a village part to it. If not, a
digging site might be nice. :smile:
Looks ok I think, but overall too similar in color and lighting. Adding
some middle-east tapestry(? - tapijten), perhaps old and dusted and
broken, would be good I think. If you can find an alpha-blending sand
texture for your dismaps, that would be good too. It's too similar
right now.
What's it going to be? A ruined middle-east village, or more of an old capital/palace thing?
and due to the snarkpit hosting problems and the slow connection to the
pit (every page needs 5-6 seconds to load ... ) I haven't been here for
a time.
Anyway, here are the new screens. You other source-mappers on the pit
will be way ahead of me concerning techniques & tricks, but hey ...
I'm just a lazy mapper. Links to full screenshots (these have been resized):
Posted by Forceflow on
Fri Jan 21st 2005 at 7:09am
[Author]
All of the recent screenies were done with VIS setting on Fast, so that could be the odd lighting problem some faces have. When the map is done, I'll do a full, but for the moment, I don't have the time to wait an hour