Atrium by Forceflow

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Map Description

This was my entry for the Snarkpit 2004 map competition.
The twist is texture limitation/roman style ... i only used 6 textures.

I must admit the r's are a bit high at some points (peaks at 1200), but since this is a DM map for 3-4 players, and less people are playing HL on archaic computers, it shouldn't be a big problem.

Many thx to Fishy for the models, without them the map would be nothing.

Discussion

Posted by Forceflow on Sat Jan 14th 2006 at 10:19pm
[Author]

1000 downloads ? Who on earth keeps downloading this crap ? :-)
Posted by Forceflow on Wed Aug 11th 2004 at 8:29pm
[Author]

I'll bet you'd see lots of mappers doing it though :razz:
yeah :razz:
Posted by ReNo on Wed Aug 11th 2004 at 6:00pm

I'll bet you'd see lots of mappers doing it though :razz:
Posted by Forceflow on Wed Aug 11th 2004 at 5:41pm
[Author]

Have you read my triangle terrain tutorials? If you build your
triangles like I suggest in that, and keep everything on the grid (4 or
8 units preferrably, larger if you are working on large terrain), then
CSG should never have to move any vertices.
Yeah, I did that .. I built 1 terrain, which went perfectly, then I
wanted to re-use that terrain for other parts of the map, but I
highered/lowered/rotated it a bit, which probably got it off the grid
... I've got 1/2 spots like on the screenshots, but that's about it ...
It doesn't really affect gameplay ... I agree, it doesn't look good,
but I don't see any player (in the heat of the fight) look down and
examine how those brushes got seperated 2 or 3 units by some crappy
fault from the author. :biggrin:
Posted by ReNo on Wed Aug 11th 2004 at 12:33pm

Have you read my triangle terrain tutorials? If you build your triangles like I suggest in that, and keep everything on the grid (4 or 8 units preferrably, larger if you are working on large terrain), then CSG should never have to move any vertices.
Posted by $loth on Wed Aug 11th 2004 at 10:34am

Thats never happened to me, like that, the only prob i've had is where the side doesn't show at all and shows the 'sky'
Posted by Crono on Wed Aug 11th 2004 at 10:09am

sloth, he most likely did but csg spazed out and tried to correct the angle. It happens a lot ... almost every time I've ever tried triangle terrain anyway.
Posted by $loth on Wed Aug 11th 2004 at 10:06am

Forceflow said:
Well, the cracks are my try at a triangular terrain, but I guess I screwed things up. :smile:
Line them up and they should look nice :smile:
Posted by Forceflow on Wed Aug 11th 2004 at 9:39am
[Author]

Well, the cracks are my try at a triangular terrain, but I guess I screwed things up. :smile:
Posted by Biological Component on Wed Aug 11th 2004 at 12:42am

User posted image

I noticed at least 2 spawnpoints where you are facing a wall. Not a pleasant experience.

User posted image
I dont know what these cracks are supposed to be... prolly not a big deal, just looks funny.

Oh yeah, and the silence is nigh unbearable. Add some sounds.