Hmmm, its prolly a bit late to suggest stuff but never mind, here goes... The lighting direction looks as tho' its set at 0/90/180 or 270 degrees, changing it to 70 or some other value so that its not at a right angle should make it look better.
1 - rope ladder (?) is ok but it would be more interesting to have a climeable trellis or vines up that wall, the cs_havana.wad has got trellis and vine tex's.
2 - needs something on those walls - window, alcove etc.
3 - roofs are typically supported with timber beams, i would use a different tex for the roof underside, tfc2.wad's m_ceiling usually works ok for this.
4 - the wall looks as tho' its got an angled brush at the base (?) but it'll maybe still look too flat. A different tex at the lower level will help or make the ground slope up the wall a bit - something like the blue lines although maybe not so high.
1 - big stretch of boring wall here and prolly in other parts of the map - add some trellis, vines, brick buttress etc. to make it look better.
It always looks unrealistic when theres only a wall around the map edges, put in a few tree models behind the wall or use some func_walls textured with bushes/trees on top of the wall.
2 - that wall looks a bit thin ?
3 - needs some trim around the door edges and some doors if the r's can take it. Maybe arched doorways would fit in ?
4 - ummm, this roof on the bit that juts out may look better if it's lowered to where the white lines are so that the roofs are at different levels and it looks a bit more random.
5 - the line between the two different ground tex's sticks out, could do with something less obvious.
Hard to say if the textures are ok although the perimeter wall does seem a bit plain, maybe worth trying tfc2.wad's i_wall_base for that wall and see if it makes a difference.
And thats it :smile: