Atrium

Atrium

Re: Atrium Posted by Perin on Wed Feb 11th 2004 at 10:22pm
Perin
115 posts
Posted 2004-02-11 10:22pm
Perin
member
115 posts 214 snarkmarks Registered: Nov 9th 2003 Location: Canada
Sounds interesting, Forceflow. Good luck with it =)
Re: Atrium Posted by Nukem on Thu Feb 12th 2004 at 1:40am
Nukem
52 posts
Posted 2004-02-12 1:40am
Nukem
member
52 posts 55 snarkmarks Registered: Oct 10th 2003
Looks very promising indeed. I like the darkness very much.
Re: Atrium Posted by Hugh on Thu Mar 25th 2004 at 11:23am
Hugh
900 posts
Posted 2004-03-25 11:23am
Hugh
member
900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
Lighting's nice, I'd just scale those textures down and possibly get some new ones.
Re: Atrium Posted by Forceflow on Sun May 23rd 2004 at 7:52pm
Forceflow
2420 posts
Posted 2004-05-23 7:52pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
I've scaled them down, they look better now.
Re: Atrium Posted by 7dk2h4md720ih on Fri Jul 23rd 2004 at 12:56am
7dk2h4md720ih
1976 posts
Posted 2004-07-23 12:56am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Post a beta download link or pm me a link and I'd be happy to look for errors and give suggestions.
Re: Atrium Posted by Forceflow on Fri Jul 23rd 2004 at 12:54pm
Forceflow
2420 posts
Posted 2004-07-23 12:54pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
So, it's finished ... I had to build it in a rush, because I'm leaving on holiday this evening. (I'm back the 1<sup>st</sup> of august).

Anyway, take a look at the screenshots, and tell me what you think.

See you all soon.

:biggrin:
Re: Atrium Posted by Tracer Bullet on Fri Jul 23rd 2004 at 2:59pm
Tracer Bullet
2271 posts
Posted 2004-07-23 2:59pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
I've got to say Force, I'm not very impressed.

-Flat lighting

-Unimaginative architecture

-Boring textures

Sorry to be so harsh, but that is what I see.
Re: Atrium Posted by Forceflow on Fri Jul 23rd 2004 at 5:29pm
Forceflow
2420 posts
Posted 2004-07-23 5:29pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Ok, can live with that. I've built this thing in a week. Maybe I'll
edit it when I'm back, but I just wanted something for the compo.
Re: Atrium Posted by Ferret on Fri Jul 23rd 2004 at 6:43pm
Ferret
427 posts
Posted 2004-07-23 6:43pm
Ferret
member
427 posts 478 snarkmarks Registered: Jan 28th 2002 Occupation: Student
I believe that lep is gonna extend the contest a couple of days.

So I'd suggest planning more cause its pretty drab atm.
Re: Atrium Posted by beer hunter on Sun Jul 25th 2004 at 9:16am
beer hunter
281 posts
Posted 2004-07-25 9:16am
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
Hmmm, its prolly a bit late to suggest stuff but never mind, here goes... The lighting direction looks as tho' its set at 0/90/180 or 270 degrees, changing it to 70 or some other value so that its not at a right angle should make it look better.

User posted image

1 - rope ladder (?) is ok but it would be more interesting to have a climeable trellis or vines up that wall, the cs_havana.wad has got trellis and vine tex's.

2 - needs something on those walls - window, alcove etc.

3 - roofs are typically supported with timber beams, i would use a different tex for the roof underside, tfc2.wad's m_ceiling usually works ok for this.

4 - the wall looks as tho' its got an angled brush at the base (?) but it'll maybe still look too flat. A different tex at the lower level will help or make the ground slope up the wall a bit - something like the blue lines although maybe not so high.

User posted image

1 - big stretch of boring wall here and prolly in other parts of the map - add some trellis, vines, brick buttress etc. to make it look better.

It always looks unrealistic when theres only a wall around the map edges, put in a few tree models behind the wall or use some func_walls textured with bushes/trees on top of the wall.

2 - that wall looks a bit thin ?

3 - needs some trim around the door edges and some doors if the r's can take it. Maybe arched doorways would fit in ?

4 - ummm, this roof on the bit that juts out may look better if it's lowered to where the white lines are so that the roofs are at different levels and it looks a bit more random.

5 - the line between the two different ground tex's sticks out, could do with something less obvious.

Hard to say if the textures are ok although the perimeter wall does seem a bit plain, maybe worth trying tfc2.wad's i_wall_base for that wall and see if it makes a difference.

And thats it :smile:
Re: Atrium Posted by Crackerjack on Sun Jul 25th 2004 at 2:05pm
Crackerjack
264 posts
Posted 2004-07-25 2:05pm
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Wow, im glad we still have people at snarkpit who are willing to be so kind to review and give tips like this.. nice one beer hunter. Forceflow deff take these tips.. it could only help.
Re: Atrium Posted by Forceflow on Sun Aug 1st 2004 at 7:45pm
Forceflow
2420 posts
Posted 2004-08-01 7:45pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
I have some other work to do, so I don't think I can make those changes before the mapping contest deadline.

I do appreciate all the remarks and I will finish this map when the time is there.

environment_light angle is set to -30 ... wrong ?
Re: Atrium Posted by beer hunter on Sun Aug 1st 2004 at 11:21pm
beer hunter
281 posts
Posted 2004-08-01 11:21pm
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
Errr, that -30 is maybe the pitch ? its the light direction/angle that seems a bit off as the shadows look as tho' they're lined up at a 90 degree angle with the walls although its hard to tell from the screenys :sad:
Re: Atrium Posted by Forceflow on Mon Aug 2nd 2004 at 12:37am
Forceflow
2420 posts
Posted 2004-08-02 12:37am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
yes ... silly me ... I mixed up pitch and angle ... I might think of
correcting it, but only if I get my other work done. Thx a lot.
Re: Atrium Posted by Biological Component on Wed Aug 11th 2004 at 12:42am
Posted 2004-08-11 12:42am
500 posts 90 snarkmarks Registered: Apr 7th 2004 Location: USA
User posted image

I noticed at least 2 spawnpoints where you are facing a wall. Not a pleasant experience.

User posted image
I dont know what these cracks are supposed to be... prolly not a big deal, just looks funny.

Oh yeah, and the silence is nigh unbearable. Add some sounds.
Re: Atrium Posted by Forceflow on Wed Aug 11th 2004 at 9:39am
Forceflow
2420 posts
Posted 2004-08-11 9:39am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Well, the cracks are my try at a triangular terrain, but I guess I screwed things up. :smile:
Re: Atrium Posted by $loth on Wed Aug 11th 2004 at 10:06am
$loth
2256 posts
Posted 2004-08-11 10:06am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Forceflow said:
Well, the cracks are my try at a triangular terrain, but I guess I screwed things up. :smile:
Line them up and they should look nice :smile:
Re: Atrium Posted by Crono on Wed Aug 11th 2004 at 10:09am
Crono
6628 posts
Posted 2004-08-11 10:09am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
sloth, he most likely did but csg spazed out and tried to correct the angle. It happens a lot ... almost every time I've ever tried triangle terrain anyway.
Re: Atrium Posted by $loth on Wed Aug 11th 2004 at 10:34am
$loth
2256 posts
Posted 2004-08-11 10:34am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Thats never happened to me, like that, the only prob i've had is where the side doesn't show at all and shows the 'sky'
Re: Atrium Posted by ReNo on Wed Aug 11th 2004 at 12:33pm
ReNo
5457 posts
Posted 2004-08-11 12:33pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Have you read my triangle terrain tutorials? If you build your triangles like I suggest in that, and keep everything on the grid (4 or 8 units preferrably, larger if you are working on large terrain), then CSG should never have to move any vertices.
Re: Atrium Posted by Forceflow on Wed Aug 11th 2004 at 5:41pm
Forceflow
2420 posts
Posted 2004-08-11 5:41pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Have you read my triangle terrain tutorials? If you build your
triangles like I suggest in that, and keep everything on the grid (4 or
8 units preferrably, larger if you are working on large terrain), then
CSG should never have to move any vertices.
Yeah, I did that .. I built 1 terrain, which went perfectly, then I
wanted to re-use that terrain for other parts of the map, but I
highered/lowered/rotated it a bit, which probably got it off the grid
... I've got 1/2 spots like on the screenshots, but that's about it ...
It doesn't really affect gameplay ... I agree, it doesn't look good,
but I don't see any player (in the heat of the fight) look down and
examine how those brushes got seperated 2 or 3 units by some crappy
fault from the author. :biggrin:
Re: Atrium Posted by ReNo on Wed Aug 11th 2004 at 6:00pm
ReNo
5457 posts
Posted 2004-08-11 6:00pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I'll bet you'd see lots of mappers doing it though :razz:
Re: Atrium Posted by Forceflow on Wed Aug 11th 2004 at 8:29pm
Forceflow
2420 posts
Posted 2004-08-11 8:29pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
I'll bet you'd see lots of mappers doing it though :razz:
yeah :razz:
Re: Atrium Posted by Forceflow on Sat Jan 14th 2006 at 10:19pm
Forceflow
2420 posts
Posted 2006-01-14 10:19pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
1000 downloads ? Who on earth keeps downloading this crap ? :-)