User profile

Perin

member
Registered:
Sun Nov 9th 2003
Website:
http://http://3d-perin.net
Last seen:
Wed Feb 24th 2010
Location:
Canada
Logins:
1
Snarkmarks:
214
Forum posts:
115
Profile views:
2069

Profile

Visit http://3d-perin.net to learn more about me.

Maps

0
This is just a large factory type map I decided to just try to have fun with. It's a very wide open map. The map includes several loading/unloading bays, plenty of air vents and much more. There is really no story for this map at the moment... I just wanted to do an open map that is unplayable for hl ;). Anyway, place any feedback you feel.

*** Before you download, please understand that this map is for show purposes only. R_Speeds are high :P
0
This is a 'Half-Life Rally' map I made called AB_Marlette

It is based in a nice landscaped green area, with little trees and wide landscapes.

I halted the development of this map because of some bad problems. The last 5% of the progress relates to the bugs. However, I still have the .rmf and .map. I'm keeping these pictures on here just because I like the map and I'd like to know what people think :)
0
This is a lobby to a hotel that I created. I used the reflection method like the tutorial I created; Reflective Surfaces. The map is for TS and will probably only support a 2-3 player battle. Please let me know any ideas you have for me to change it in any way.

One thing to notice is the r_speeds; they are high because the map is there two times for the reflection effect.

Also, the map has been updated with some more detail than what those pictures present.

BETA 1 - Map Released :: March 15, 2004
BETA 2 - Map Released :: March 16, 2004

Articles

Reflective Surfaces

in Half-Life » Scenery and Setting

This is a good method to have a reflective surface in Half-Life

Downloads

Reflective Surfaces (all files)

in Half-Life » Prefabs

This is the .rmf, .map, .bsp and the 7 pictures (all .jpg) I used for my tutorial called 'Reflective Surfaces'.

Enjoy =)