User profile

Perin

member
Registered:
Sun Nov 9th 2003
Website:
http://http://3d-perin.net
Last seen:
Wed Feb 24th 2010
Location:
Canada
Logins:
1
Snarkmarks:
214
Forum posts:
115
Profile views:
2069

Profile

Visit http://3d-perin.net to learn more about me.

Maps

0
This is a 'Half-Life Rally' map I made called AB_Marlette

It is based in a nice landscaped green area, with little trees and wide landscapes.

I halted the development of this map because of some bad problems. The last 5% of the progress relates to the bugs. However, I still have the .rmf and .map. I'm keeping these pictures on here just because I like the map and I'd like to know what people think :)
0
This is a map I am currently creating for a mod I'm on called 'Project Genesis'. The mod and the team are really cool and good at what they do.

This map I'm creating is the underground base in which the player has to find. This is all I can say about the mod itself.

Please let me know what should change, or give me any feedback because I need this to look incredible... any idea will be helpful.

*Project Genesis is no longer. This is now available for playing.
0
This is a lobby to a hotel that I created. I used the reflection method like the tutorial I created; Reflective Surfaces. The map is for TS and will probably only support a 2-3 player battle. Please let me know any ideas you have for me to change it in any way.

One thing to notice is the r_speeds; they are high because the map is there two times for the reflection effect.

Also, the map has been updated with some more detail than what those pictures present.

BETA 1 - Map Released :: March 15, 2004
BETA 2 - Map Released :: March 16, 2004

Articles

Reflective Surfaces

in Half-Life » Scenery and Setting

This is a good method to have a reflective surface in Half-Life

Downloads

Reflective Surfaces (all files)

in Half-Life » Prefabs

This is the .rmf, .map, .bsp and the 7 pictures (all .jpg) I used for my tutorial called 'Reflective Surfaces'.

Enjoy =)